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The Moon Project
Developed by: TopWare Interactive
Published by: Game Studios
Reviewed By:
Jeffrey LaMarche
Game Was: Supplied
05/03/01

The Year is 2140.

The Earth is controlled by two main factions, the Eurasian Dynasty (ED) and the United Civilized States (UCS). The Eurasian Dynasty encompasses what was once Europe and Asia in our world today, while the UCS comprises most of North and South America. Not only are the ED and UCS on opposite sides of the world, they also have completely opposite social structures. The ED are not highly technically advanced and rely on older weapons and technologies. However, the UCS are much more advanced and have reached the point where machines do all of the work for the society.

Eventually the UCS invades part of the ED's territory and world war breaks out, lasting for many years, with the ultimate culmination being a decisive nuclear strike against the UCS in the North Pole. This horrendous event pushes the Earth out of its orbit, leading the UCS and ED to want to build their own escape fleets to leave the Planet. However, after years of war and turmoil, there are only enough resources left to complete one escape fleet. 

To make matters even worse, a new force, the Lunar Corporation, has arrived on the earth in an attempt to acquire resources as well. This long forgotten society had moved into space to begin colonization of Mars. Their base was on the Moon and their society is highly advanced, however unused to warfare. Once again, global warfare breaks out between the three factions, however this time the losers will be totally eliminated!

The Year is 2150

The war for the remaining resources on the Earth is still in effect, while no faction seems to have the upper hand. Eventually an amazing discovery is found on the Earth's moon. There is an alien base, which contains a massive weapon of destruction, which could be used to attack the Earth, turning the war in favor of whoever captured this technology. Once again the three factions are in a desperate race to acquire what they need to survive and win the war. The future of humanity hangs in the balance!

The Moon Project (TMP) is a real time strategy game allowing you to play out the struggle for survival on the ravaged Earth, as any of the three major factions.

Initiate Software Download

Before you can begin to win your battles and save humanity, you need to load the game software. There are various installation options, giving you a good amount of control over the size and overall performance of the program on your hard disk. There are also spawned install options, which allow other people to play without having the game CDs, as well as other components needed for The Moon Project to run correctly, such as drivers and video tools. 

Overall the software installation went smoothly.

Your Instructions, Commander

Although you are expected to be an experienced war veteran already, you are given an excellent manual to help train your officers and to aid in refreshing your memory. If you have played Earth 2150, then you have already read a major portion of The Moon Project's manual, with additions including the distinctive features of this sequel.

One of the fine features of the manual is that it gives you some of the critical information at the outset, particularly about carrying over units and resources between missions, which is extremely important and quite different from other real time strategy (RTS) games. Other areas, from backstory, to unit and weapon overview are also covered very comprehensively.

What Does This Button Do?

Helped in understanding by the Manual, the interface is, at least at first, quite complex, with two main portions - camera and game world control. Generally, camera control is extremely easy to use, allowing movable viewing area, camera rotation, angle of view and zoom all to be readily manageable with the mouse. Overall, this interface is clean and fairly easy to use. There is also a nice compass in the upper portion of the screen to help you if you become disoriented. 

A few extra features of the camera system include being able to follow a specific unit or group of units automatically without moving the mouse, being able to use the games mini-map to jump around the game environment, and being able to have three different camera views of the world simultaneously in different windows.

Now that the excellent camera control is established, we shall move on to the rest of the game's user interface, which can take up a large amount of the game screen. Luckily, most of the various information menus and panels can be turned on or off to suit your personal tastes. Most of the user interface is contained in various panels on the bottom of the screen, including a Mini-Map view of the game world, and main controls for the game - where you can issue orders, etc.

On the right side of the screen, we find another control panel, which allows for construction and building of units and vehicles, as well as presenting research and mission choice interfaces.. Here you can build the various units and structures for the faction you are controlling. Overall, there are a large number of panels and interfaces in The Moon Project; however they are well done. With thoughtful touches, such as ability to pause and issue and order as well as move the camera, this slightly cumbersome, huge option interface may be daunting at first, but grows on the player and earns a 90 for its overall quality.

Sound Off

Earth 2150 was plagued with a small amount of music and repetitive sounds. The good news is that TMP has a better selection of music which plays in the background, and also changes with the mood of the game. For instance, while base building and exploring the map the music is more peaceful, however once a battle begins the music picks up the beat and adds a sense of urgency to the game. Unfortunately, the repetitive and annoying unit acknowledgements are still present, although serving their purpose adequately. The sound effects, such as weapons and construction, are well done.

Bringing the sound package down, unfortunately, is that they are really subdued and difficult to hear. I put all of the sound settings on maximum and I still had a difficult time hearing various things, such as unit acknowledgements and the music. Instead of forcefully coming to the front, the music stays in the shadows, which is too bad since it is actually very good. In the end we have some great music and sound effects, with some average unit acknowledgements. If the sounds had only been a little louder it would have been close to perfect. Thus, the sound and music score for TMP gets an 80.

It's In the Details

While graphics do not make or break most games, they do provide a more aesthetic gaming experience. Luckily, The Moon Project comes through in the graphics department. First, there are many graphical options that can be customized for the game, including both 16-bit and 32-bit color depths, as well as resolutions from 640*480 up to 1600*1200. Lighting, shadows, and view distance can be tweaked. Multiple renderers are available for use, such as Glide or Direct 3D. Overall, you should be able to get The Moon Project running smoothly and looking the best it can with the available options.

Looking at some of the specific features of the graphics, we find the environments quite impressive, with a lot of detail evident in various terrains, including snow-capped peaks, ripples in the water, ruins of destroyed buildings, and a new moon environment.

The level of detail in The Moon Project is excellent. Parts will move on the various vehicles and structures. For instance, on combat vehicles turrets will move to track a target and radar dishes will spin. On various buildings you can see the bay doors open to release a newly constructed unit or conveyor belts will move to accept cargo. The construction of the various structures is also animated, depending on your alignment. If you play as the Lunar Corporation your buildings are created in orbit and then ferried down to the Earth with space ships. You actually get to see the building being dropped down to the planet. It is subtle details like this that help the player become more immersed in the gaming world.

Carrying on with graphic detail, we find each of the weapon systems in the game to be fully animated and distinct. Launched rockets leave behind a smoke trail, energy based weapons light up the terrain, and Ion cannons encompass the target in an energy field. Speaking of smoke, smoke clouds are also produced from the Eurasian Dynasty's vehicles and power plants, which is a nice touch considering that the ED is supposed to still use fossil fuels instead of more technologically advanced methods of power generation. The explosions in The Moon Project are also well done and are believable.

There are two final great points to the graphics engine of the game. Just like in the real world, this fictional Earth has a day and night cycle. During the early or late hours it can actually be harder to see your surroundings, while during the day things are much more visible. Another nice touch is that during the night headlights and spotlights will come on automatically for your vehicles and buildings. The second great feature of the graphics engine in TMP is the weather effects. There are clouds, fog, rain, snow, and even meteor showers. 

Although aesthetically pleasing, the weather actually plays a large role in the game. The Lunar Corporation relies on solar power, so in bad weather their energy production is hindered. Fog can actually make it more difficult to see the map. Rain and snow can affect the speed at which some of your units travel. Lastly, meteors can damage your army and structures. Overall the use of weather is just about perfect.

There is a bit of a downside to the graphics engine in TMP. First, it is almost an exact version of the Earth 2150 engine. This isn't necessarily a bad thing, but if you were looking for something completely new you will not find it here. The other problem with the graphics was an occasional artifact appearing while running in Direct 3D mode, however once in Glide mode these cleared up.

Initiate Moon Project

The Moon Project is a real time strategy game, similar to the Warcraft and Command and Conquer series. The general idea is simple - gather resources, build an army, and crush your opponent. You will also need to build a base or two, maybe capture a few enemy units, and quite possibly go on a rescue mission. This is all fairly standard gaming in the RTS world; luckily The Moon Project expands upon the normal RTS model and offers something slightly different.

One of these nice additions to the normal RTS gaming model allows you to build tunnels underground and through mountains. This new element enables you to build a tunnel system to come above ground behind an enemy base. You can also secretly move units from one location to another using your tunnels.

There is an immense research and technology tree in The Moon Project. You can research and upgrade weapons, chassis types, and other defensive structures. If playing as the Eurasian Dynasty, you can research laser technology eventually. Once researched, you can also upgrade the technology to be even more powerful. Each faction has some similar and unique items that can be researched, making their side even more powerful.

Researching new toys of destruction is great; however, what do you do with them once you have them? Unlike most RTS games, The Moon Project actually lets you construct your vehicles, at least to a point, with the use of a unit customization panel in the interface. The basic steps to constructing a new vehicle type are quite simple. First you will choose a chassis from the available selection; then add various types of equipment to your vehicle - such as power shields, repair modules, multiple weapon systems, detector devices. Once the design is finished, you can add it to the list of units to be built, even giving it a unique name and saving it for use in skirmish or multiplayer games. In the end, you can decide just exactly what type of army you will construct. This is a level of management missing from other RTS games and it is a welcome addition.

The main part of The Moon Project is taking part in the storyline and going through the campaigns for each of the factions. First you must decide which faction to follow, and then you are on your way to leading your forces to hopeful victory. The mission structure is another area where we find The Moon Project differing from many of its contemporaries. Normally, each mission in a RTS game is distinct; however in The Moon Project everything blends together to form one continuous campaign. The game accomplishes this by providing a main base from which you stage each of your various missions. 

You can perform research in that base, construct units, and build structures, as well as transport units and resources to and from the mission area. One thing to note is that your resources at the main base, as well as for each mission, are distinct. Once you complete a mission, before you officially end it, you should move all of your resources and units back to the main base, otherwise you will lose them permanently. This is a nice change from the normal mission structure of RTS games. It also makes you want to keep your units intact so you can use them later in the game.

And what is left after you finish the single player portion of the game? There are skirmish and multiplayer modes included. Instead of only offering the basic deathmatch style game, TopWare included seven different and interesting skirmish/multiplayer modes. One of these is referred to as 'Hide-n-Seek'. This mode is equivalent to capture the flag, as you must locate and capture the enemy's flag in their base and bring it back to your base. Another skirmish mode is called 'Arena'. Here there is no building, research, or resource gathering. 

Instead, all you do is fight against your opponents with a limited amount of units. Once your units are destroyed they will respawn and various power-ups can be found across the map for your use. One other gameplay mode is called 'Tech War,' where you have unlimited money and the entire technology tree is already researched. Obviously, the people at TopWare put a lot of thought into extending the game beyond its single player campaign and it really shows with all of the special skirmish and multiplayer modes available.

What we have, in one sense, with The Moon Project, is an excellent top of the line real time strategy game. There are however a few complaints which bringing the game down to more average levels. One of the downsides is that the game is extremely complex and will take a long time to fully master. This can be a major turn off for a person new to the RTS genre. The complexity also takes away from some of the fun of the game, since there is a lot to keep track of. Another minor problem with the game is that everything takes a considerable amount of time. 

Research can take four or more minutes per technology and a unit can take over thirty seconds to produce. You can increase the game speed, however this makes it even more difficult to play. One other downside to The Moon Project is that it is extremely hard. It is quite easy to lose your entire army, while barely making a dent in the enemy's defenses. Obviously, different strategies will yield better results; however even on the easiest skill setting it is very easy to lose. This will alienate the new RTS player once again. Another fairly major gripe is that at the end of a mission it can take a while to ferry all of your units and resources back to your main base. It would have been nice to have a quick transport method to accomplish the same task. The last major complaint against The Moon Project is that it is, at best, an expansion for Earth 2150, even though it comes packaged as a stand-alone product. The amount of new content found in the game simply doesn't justify this.

Finis

In the end, we are graced with an extremely good RTS game. There are three unique and interesting sides to choose from, three campaigns to explore, and a wealth of skirmish/multiplayer modes. There is also a lot of game to learn and master. What essentially brings the game down is the difficulty and slower pace, as well as a few management issues. If you have not played Earth 2150 and are yearning for a deep and engrossing RTS game, then The Moon Project might be exactly what you are looking for. 

If you have Earth 2150 and loved it, then The Moon Project might help rekindle that love, but at a full game price. However, if you hated Earth 2150, there is nothing exceptionally new in The Moon Project to make you change your opinion. There is a demo for the game available and I highly recommend trying it before parting with your hard earned money. The Moon Project is a great RTS game, but not be for everyone.

You can purchase The Moon Project at Compuexpert for $34.90.

Pros Cons
Excellent graphics Complex and difficult
Lots of gameplay modes Can take a lot of time
Great Manual Earth 2150 ++

FINAL RATINGS: (Scale of 0 to 100)
Manual/Interface: 90
Sound/Music: 80
Graphics: 90
Gameplay (Double Rated): 85
OVERALL RATING: 86

Golden Nugget

System Specs
Required Recommended Reviewer's
PII 300 PIII 450 PIII 1000
64MB RAM 64MB RAM 512MB RAM
4MB 3D Accelerator 16MB 3D Accelerator Voodoo 5 5500

Links of Interest:

Official Homepage for The Moon Project

Rich's
Short Take

The Moon Project Gold Guide Page

The 84.2MB Demo

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