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Kohan: Immortal Sovereigns
Developed by: TimeGate Studios
Published by: Strategy First
Reviewed By:
Rob Charette
Game Was: Supplied
05/03/01

A fresh perspective on Real Time Strategy

TimeGate Studios has a hit on their hands with their first release - Kohan: Immortal Sovereigns. Based on the shine and polish evident in Kohan, it's hard to believe that TimeGate hasn't been making games for years. Much of the game's success may be attributable to its talented and experienced senior staff, many of whom have worked on an impressive array of games, including Baldur's Gate and the Wing Commander series, among others. Kohan finally takes RTS to new heights by bringing together elements of battle simulation, resource management and hero development - packaging it all with an excellent, extremely refined interface and impeccable attention to detail.

The Story

Kohan's story facilitates the tactics and strategy portion of the game, while the setting allows for unique units and an interesting game world. The Kohan are an immortal race whose idyllic civilization was destroyed by the forces of Shadow. Eons have passed and the Kohan race has returned to reclaim Khaldun, the lands that once belonged to their race. 

Each Kohan is an immortal hero with special abilities and skills who is "awakened" upon activation of a golden amulet. You must lead the Kohan immortals and their armies against the Shadow and restore Khaldun to its former glory.

Install, Manual & Interface

I encountered no problems with the moderate sized 600 Mb install. The 55-page manual is informative and does a good job of describing the interface and gameplay essentials. Charts of unit statistics are included, but I would've liked more descriptive information about individual units since they are not your typical troll and dwarf variety.

A reference card is also supplied which details hot key assignments and tech trees for each of the four races' building and unit types. Kohan has the most intuitive and useful interface I have seen in an RTS. The layout of menus and all information is functional, logically presented and complete. Mission load times are incredibly fast and keep you immersed in the gameplay. 

You can save whenever you want but hot-keys for quick saving and loading are strangely absent. Also, I do wish you were able to queue building orders within cities. These are my only gripes and overall I feel that TimeGate Studios should be congratulated for developing an intuitive, graceful and effortless interface. 

Kohan easily rates a 95 in this category.

Game Mechanics

In many ways, Kohan resembles a classic turn based strategy game such as Age of Wonders or the Heroes of Might and Magic series. You have hero-controlled armies that you move across the map to conquer the enemy hero and his armies. In addition, you control towns and cities that supply your hero with troops and resources. You can build outposts, as well as mines and as you explore the map, you can win over new cities, gain technologies and find more resources. Kohan does all these things very well, but streamlines resource management and city building in order to focus on the composition of your armies, strategy, and tactics.

In Kohan, you control numerous armies and a number of heroes, or Kohan. You gain access to more heroes as the campaign progresses and each hero has a unique story and background. Since they are immortal, they may be "awakened" after death, but lose any experienced gained. The heroes help personalize the game and it's fun to watch them advance through the campaign.

All units in the game are grouped into companies, which you recruit and design to your liking. Companies are made up of a Captain or Kohan, four front line units and two support units, such as missile units and mages. You can use your heroes as fighting troops or you can command them to lead from behind the lines. The units you have available for company construction depend on your race, the technology level of the city, and any advanced discoveries you have made. 

You can make companies for specific duties, such as engineering or scouting, with there being literally hundreds of combinations of troops, resulting in unique company attributes. For example, using archers and clerics for support troops with a front line of heavy infantry will result in a lethal combination. On a higher level, you could also build a company of missile units to support a company or companies of melee units.

Orders available to companies include move, formation, retreat and rout. There are four formations available and they range from slow, but tough, combat formations to speedy, but weak, column formations. Companies can be further grouped to form regiments. The formation and facing of each company in a regiment can be locked in order to give tactical advantage to the larger formation. Kohan also seamlessly incorporates advanced ideas such as zones of control, supply, population and detection. The zones add a whole new level of strategy. 

For example, units regenerate when in supply and automatically attack enemies that cross into their zone of detection. In addition, zones of control and detection change based on the surrounding terrain. Buildings also have guard zones, which trigger the deployment of local militia. Finally, terrain, fortification level, and morale are also factored into combat. Though this may sound complex, companies, regiments, zones and more are all explained in simple terms in the tutorials. The whole system works very well and becomes second nature after your first campaign scenario.

Gameplay is real time but, like most everything in Kohan, game speed is highly adjustable and you can easily slow things down during heated battles and speed things up for resource gathering and exploring. Kohan's sixteen-mission campaign is well scripted and I looked forward to each new mission. The computer AI is relentless and provides a challenge even on normal difficulty level. Skirmish mode is also available, as well as a full-featured map editor.

As expected, playing with human opponents adds a whole new dimension to the game. Kohan supports up to 8 players with LAN, Internet connection and through GameSpy Arcade's free player matching service. Multi-player games are highly customizable and the politics lore allows you to make offers for peace, declare war, and ally with other players. There seems to be a decent sized community of gamers on GameSpy, and you can find several different clans posting on the Homepage message boards. The games I played were great fun and I experienced no slow-downs or bugs. 

Two thumbs up for a robust and full-featured multi-player experience.

Graphics

As mentioned previously, the interface is very crisp and clean. The in-game movies are good but sparse, while mission briefings and other graphical interfaces are extremely functional and consistent throughout. The screen resolution is set to 1024 by 768 and Kohan's 2D engine looks excellent but unremarkable. 

The maps are attractive and have a decent amount of terrain variety, but I wished that they were a little more fanciful and imaginative. The units in your companies are distinctive and easily identifiable. In addition, unit animations are fluid and convincing. The animations for magic are particularly good and I found myself recruiting magic casting units in anticipation of watching the effects during combat. The towns and other structures change as they are improved or damaged and have distinctive characteristics for each race. Kohan doesn't break any new ground in terms of graphics, but everything is highly detailed, looks great and contributes to the excellent gameplay, earning Kohan a solid 88.

Sound and Music

Kohan's music fits the game perfectly. The transition is managed very well when going to and from game menus and within the game itself. Voice acting is professional and with the exception of one race's voice, very well done. 

In-game sounds are appropriate but could be slightly better. Fighting sounds can be repetitive and unit acknowledgements are far too frequent (The latest patch corrects this. Kudos to TimeGate Studios
 for listening to the players of their game and responding in a timely manner. Lets hope this fledgling company maintains this level of support.). 

Overall, the game sounds are good enough to contribute to the gameplay and the epic musical score adds to your immersion in the game world. Kohan earns a respectable 85 in the sound and music department.

Summary

Kohan: Immortal Sovereigns is an outstanding game. While the concept of formations and zones is certainly not a new one, Kohan's implementation works perfectly. The interface is a work of art and the attention to detail throughout the game is commendable. 

Most importantly, everything comes together to make Kohan a blast to play. If you are a fan of strategy games, you owe it to yourself to add Kohan to your collection.

A MUST HAVE!

You can purchase Kohan: Immortal Sovereigns at Compuexpert for $37.90.

Pros Cons
Fun gameplay Limited to one campaign
Excellent presentation and design Brief unit descriptions
Fresh look at RTS Not enough interactivity within maps

FINAL RATINGS: (Scale of 0 to 100)
Manual/Interface: 95
Sound/Music: 85
Graphics: 88
Gameplay (Double Rated): 95
OVERALL RATING: 92

Pure Gold

System Specs
Required Recommended Reviewer's
PII 233 N/A PIII 500
64MB RAM N/A 128MB RAM
4MB Video Card N/A Voodoo 5500

Links of Interest:

Official Homepage for Kohan: Immortal Sovereigns

Rich's Short Take

Grab the 35.5 MB Demo Here

Be sure to apply the 2.9 MB Patch
Here

A
Dark Warriors Kohan Fan Site

The Kohan: Immortal Sovereigns Gold Guide Page

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