Dark Reign 2 is a real time strategy (rts) game developed by Pandemic
studios, sheduled for release in June in the US. It will incorporate a 3D
engine, advanced AI, and will utilize Intel's MRM (multi resolution mesh)
technology. below are some(but no all) of the promising features of Dark Reign
2.
With DR2's 3D viewing system, we can zoom in on units in action, ambush them
behind hills, zoom out as far as we would like and get a birds eye view of the
battleground, or go deep into the water and deploy a fleet of submarines for a
surprise attack.
a 3D world
Another promising feature of Dark Reign 2 is its real time day and night
transition, which will extend the playability of the game. Which ever strategy
you choose to employ during the day will inevitably have to be changed as the
sun starts to set.
here's a new tatic: use headlights
to blind your opponents
Dark Reign 2's physics model also deserves special mentioning. All
units will be subject to a fiendishly detailed physics model. Units can fall off
cliffs, roll backwards down slopes, even be pushed around if in the immediate
vicinity of an explosion. this feature will most certainly provide for some very
interesting gameplay.
by using Intel's new MRM technology, the Developers of DR2 are able
to provide the gamers (especially the classic pentium owners) with superb
graphics whilst mantaining a reasonably good frame rate. Unlike most 3d games
where multiple renderings are required, MRM needs only one, high-detail
rendering. MRM then automatically drops polygons depending on several things:
processor speed, graphics card, distance the unit is from the camera, et cetera,
of course, you do need a 3D graphics card.
Dark Reign 2 will unquestionably be the best game of 2000, and will set
the standards for future RTS games.For more information on this game, check out
our links page. and also visit the Pandemic
Studio Discussion board for the latest gossips 'bout DR2.
Do yourself a favour, join this league and enjoy
all that Dark Reign 2 has to offer. Still not tempted? then here are some
more screen shots:
f**king hell, its morning already?
defend the bridge
Hawai in a hundred years...
have fun... zoom in on the corpse
The year is 2512. The Earth is a wasteland. Despite remarkable advances in
genetic and environmental engineering, the weight of pollution and
overpopulation have nearly exhausted the planet?s facility for supporting human
life. Not everyone suffers, however. The elite of society have constructed
agricultural and residential ?domes? in which a relatively safe and comfortable
living environment are sustained artificially. Outside these domes, the great
majority of humanity lives in vast ?sprawls?, unprotected from the toxic air and
the harsh solar radiation from which the whispy remnant of Earth?s ozone layer
can no longer protect them.
Despite these hardships, life for this challenged majority goes on, and society
has reinvented itself to conform to the new realities of life on Earth in the
26th Century. The human polity has gradually reorganized into ?tribes?, which
act variously as social infrastructures, religious groups, militias and trade
cartels as the need arises. While not enjoying the physical advantages of the
residents of the domes, denizens of the sprawls have proven highly inventive and
adaptive, and depending on the observer?s perspective could in many ways be
considered more advanced than the dome-dwellers: necessity has dictated that
they innovate in order to survive, and they have risen to the challenge.
Life among the Tribes is not for the weak or timid, however. It is not a gentle
world, and in most cases the rule of law has been completely replaced by the
rule of force. Justice is delivered at the tip of a weapon rather than the fall
of a gavel, and those who possess the greatest fighting prowess generally run
Tribe society. And the Tribes are always fighting amongst themselves. Turf wars
and blood feuds are part of the natural order of society.
Even among the young, violence is considered an everyday occurrence in the
sprawls, and over the years the lust for combat seems to have been bred into the
tribe populace.
The maintenance of the comparatively softer life of the domes would seem by far
more desirable, but that life comes to dome residents at a price. Dome dwellers
have become extremely dependent on a once obscure law enforcement processing
organization, the JDA, to keep their positions of comfort and safety secure. The
JDA (Jovian Detention Authority) was originally founded to process the transfer
of violent criminals from Earth to the new prison facilities constructed on the
moons of Jupiter. It quickly became apparent to many overburdened earth
governments, however, that the more people who could be deemed dangerous, the
more people could be deported from the overcrowded surface of the earth.
By the 26th Century, scores of people are rounded up daily by JDA patrols and
carted off to processing stations to await the long voyage to the grim, icy
prisons on Io and Callisto. This ?reign of terror? and arbitrary law is kept in
place not only as a means of controlling population growth but also as a
convenient way of keeping the Tribes fearful of JDA power and of getting rid of
any of their number who gains enough political sway to possibly unite the Tribes
under a single banner. The JDA is a prison patrol that has become a police force
that has become an army, and the residents of the domes realize only too well
that their disciplined legions are all that stand between them and the teeming,
hungry masses in the sprawls below. And now it seems to many in these troubled
times, both Tribesmen and dome dwellers, that this volatile social model cannot
persist, that one day the JDA may take something or someone whom the Tribes feel
they cannot afford to surrender, that the JDA?s very instrument of control may
become the hammer that drives the world into chaos and open war.
story copyright © 1999 pandemic
studios all rights reserved.
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