[Infowarrior] - War is not a video game
Richard Forno
rforno at infowarrior.org
Sat Aug 29 03:58:46 UTC 2009
http://www.salon.com/opinion/feature/2009/08/29/military_marketing/print.html
War is not a video game
The military's marketing machine gives potential recruits science
fiction instead of the bloody reality of war
By David Sirota
Aug. 29, 2009 |
I'm a video game geek, so as I sat through movie previews a few weeks
ago, I was sure I was watching Nintendo ads.
There on the cinema's screen was a super-sleek plane flying over a
moonscape while communicating with an orbiting satellite. In the next
moment, a multicolored topographical map, orders being barked — and in
my own mind, memories of "Call of Duty" graphics. And then, finally,
two guys in front of a computer console, and the jarring punch line:
"It's not science fiction; it's what we do every day," said the bold
type, followed by a U.S. Air Force symbol.
Before giving the audience a chance to digest the slogan, it was onto
another montage, this one of helicopters and explosions with 1970s
music playing in the background. A preview for a Steve McQueen-themed
game, I thought. Then, though, the familiar kicker: "The drones fight
terrorism and protect America, and in the process, they keep the front
lines unmanned," said the voiceover, adding, "This isn't science
fiction; this is life in the United States Navy."
The ads preceded "The Hurt Locker" — a dramatized movie about soldiers
who defuse roadside bombs in the midst of Iraq's horrifying carnage.
And even with its fictionalized dialogue, the film was far more honest
than the U.S. military's fantastical sales pitch. Join the armed
forces, the ads suggest, and you don't have to experience the blood-
and-guts consequences of combat. Instead, you get to hang out
stateside, entertaining yourself with a glorified PlayStation.
During this, one of the bloodiest months in the Afghanistan war, the
spots promote a somewhat comforting, if disturbingly misleading,
message — and it is aimed not just at potential soldiers, but also at
the public at large.
For the former, the goal is reassurance. As Bush-era attempts to
conflate bellicosity and patriotism were undermined by persistent body
bags, military recruitment has become more challenging. In response,
the Pentagon hopes to make prospective volunteers believe their tours
of duty will be as safe as a night on the couch.
For the general public, the objective is sedation. New polls show the
country strongly opposes the Afghanistan and Iraq wars — but military
officials want to preserve the possibility of an escalation in
Afghanistan and a permanent deployment in Iraq. So along with
persuading President Obama to withhold photos documenting fog-of-war
brutalities at Afghanistan and Iraq prisons, the Pentagon is seeking
an opiate to placate the war-averse populace. What better anodyne than
a marketing campaign implying wars are fun video games?
Certainly, the ads aren't pure "science fiction." As the armed forces
build more unmanned drones, Popular Science magazine reports that
recruiters are indeed looking to add new remote pilots. The "science
fiction" is the specific assertion that "the front lines are
unmanned." Claims like that are deeply destructive, beyond their
obvious insult to the thousands killed, wounded or currently stationed
on those very front lines.
For instance, it's a good bet more than a few enlistees will expect
their service to be happy video game tournaments, only to find
themselves dodging real bullets in a Baghdad shooting gallery.
More broadly, the American psyche's slow progress toward an
increasingly peaceful disposition could be stunted by the propaganda's
powerful paradox: While sanitizing ads play to the country's growing
disgust with militarism, they could ultimately lead us to be more
supportive of militarism. How? By convincing us that violence can be
just another innocuous expression of adolescent technophilia.
If we end up thinking that, we will have once again forgotten what all
wars, even the justifiable ones, always are: lamentable human tragedies.
© 2009 Creators Syndicate Inc.
-- By David Sirota
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