From subbot at eunet.yu Mon Jun 7 15:45:00 2004 From: subbot at eunet.yu (Boban) Date: Mon Jun 7 16:12:58 2004 Subject: [hardcore] (no subject) Message-ID: <001201c44cca$60d65320$f403f0d5@subbot> sta ima novo? -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.attrition.org/pipermail/hardcore/attachments/20040607/e2e05e98/attachment.html From gojko at myrealbox.com Mon Jun 7 16:14:05 2004 From: gojko at myrealbox.com (Gojko Vujovic) Date: Mon Jun 7 16:24:19 2004 Subject: [hardcore] (no subject) In-Reply-To: <001201c44cca$60d65320$f403f0d5@subbot> References: <001201c44cca$60d65320$f403f0d5@subbot> Message-ID: <40C4CC8D.5020807@myrealbox.com> Boban wrote: > sta ima novo? eo gledamo kriminalce na tvu, gledamo kako je telekom isekao jo? 20 popre?nih veza veratu (i ko zna kome jo? - http://www.elitesecurity.org/tema/56636) i tako to.. zabavna ova trubijica.. ali do?i ?e zima pa ?e se videti rezultati :) samo gledaj.. vi umetnici ?ete crtati ?arenim ugljem po ulicama jer ?e struja i flomasteri odavno biti potro?eni neki to jo? zovu defetizam ali ja bih rekao da je na?alost samo na?a lo?a realnost a kod tebe? :) -- Gojko Vujovic From subbot at eunet.yu Tue Jun 8 17:18:55 2004 From: subbot at eunet.yu (Boban) Date: Tue Jun 8 17:31:51 2004 Subject: [hardcore] (no subject) References: <001201c44cca$60d65320$f403f0d5@subbot> <40C4CC8D.5020807@myrealbox.com> Message-ID: <000901c44d9e$64269c40$4f01f0d5@subbot> > > a kod tebe? :) ima ovaj freedom fighters, super igra, ne mogu da verujem da je nisam ranije nasao, ako neko zna za jos nesto slicnog kalibra, neka kaze... a u vezi ozbiljnijih stvari, nameravam da napravim neki 3D sajtic, jer na ovim prostorima je jad i beda sto se trece dimenzije tice... u medjuvremenu, evo jedna http://solair.eunet.yu/~subbot/maja_petarda.jpg, da malo razbije ovu tisinu... From fraud at eunet.yu Wed Jun 9 16:20:04 2004 From: fraud at eunet.yu (Boris Petrovic) Date: Wed Jun 9 16:31:38 2004 Subject: [hardcore] (no subject) References: <001201c44cca$60d65320$f403f0d5@subbot><40C4CC8D.5020807@myrealbox.com> <000901c44d9e$64269c40$4f01f0d5@subbot> Message-ID: <000b01c44e5f$28930580$710ef0d5@t9e2n0> fina petarda, mada je txtura parketa malo problematichna. previshe razvuchena. ex kad se samo setim, osnovna itd :). pozdrav, FraudatoR > > > > > a kod tebe? :) > > > ima ovaj freedom fighters, super igra, ne mogu da verujem da je nisam ranije nasao, > ako neko zna za jos nesto slicnog kalibra, neka kaze... > > a u vezi ozbiljnijih stvari, nameravam da napravim neki 3D sajtic, jer na ovim prostorima je jad i beda sto se trece dimenzije > tice... > u medjuvremenu, evo jedna http://solair.eunet.yu/~subbot/maja_petarda.jpg, da malo razbije ovu tisinu... > > > > > _______________________________________________ > hardcore mailing list > hardcore@attrition.org > http://www.attrition.org/mailman/listinfo/hardcore From milan_g at eunet.yu Wed Jun 9 07:04:29 2004 From: milan_g at eunet.yu (Milan Golubovic) Date: Thu Jun 10 07:44:30 2004 Subject: [hardcore] (no subject) In-Reply-To: <000901c44d9e$64269c40$4f01f0d5@subbot> References: <001201c44cca$60d65320$f403f0d5@subbot> <40C4CC8D.5020807@myrealbox.com> <000901c44d9e$64269c40$4f01f0d5@subbot> Message-ID: <1107724881.20040609130429@eunet.yu> Zdravo Boban, B> ima ovaj freedom fighters, super igra, ne mogu da verujem da je nisam ranije nasao, B> ako neko zna za jos nesto slicnog kalibra, neka kaze... Ne znam kakvog je kalibra F.F. ali ja trenutno igram FarCry i Colin McRae4 i igrice su "boli glava". Po mojoj proceni trenutno najbolje u svojim klasama, po igrivosti, grafici, svemu, pa ko voli... A sto se tih sitnih zezalica tice: Space Monkey (zesca 2D pucacina) i TyperShark . -- Pozdrav, Milan mailto:milan_g@eunet.yu From dominator at kosmoplovci.net Thu Jun 10 07:47:44 2004 From: dominator at kosmoplovci.net (dominator///kosmoplovci) Date: Thu Jun 10 07:57:38 2004 Subject: [hardcore] (no subject) In-Reply-To: <000901c44d9e$64269c40$4f01f0d5@subbot> References: <001201c44cca$60d65320$f403f0d5@subbot> <40C4CC8D.5020807@myrealbox.com> <000901c44d9e$64269c40$4f01f0d5@subbot> Message-ID: <6.1.1.1.2.20040610134527.01e379b8@pop3.yubc.net> At 23:18 08-06-04, you wrote: >> >> a kod tebe? :) > > > ima ovaj freedom fighters, super igra, ne mogu da verujem da je nisam ranije nasao, >ako neko zna za jos nesto slicnog kalibra, neka kaze... sta mu to dodje? >> www.kosmoplovci.net From paran0id at luukku.com Thu Jun 10 13:32:53 2004 From: paran0id at luukku.com (Paran0iD) Date: Thu Jun 10 13:38:19 2004 Subject: [hardcore] [media art festivals, turku] 3m3 (fwd) Message-ID: <005401c44f10$f5ef2ca0$5340c551@soren0id> ---------- Forwarded message ---------- Date: Wed, 26 May 2004 08:35:03 -0700 (PDT) From: aapo kustaa korkeaoja Subject: 3m3 Open applications for 3m3- performance art festival. (You may forward this mail) 3m3 is a mixed media festival organised in Turku Finland 17-21 August 2004. The festival takes place in the city of Turku in the South-West Finland. Turku is an old Finnish capital with approximately 170 000 inhabitants, more or less old buildings and a river that crosses the city. The seaside is some kilometres from the city centre. The festival chooses 5 artists to make performances/ audio/visual installations in an aquarium built as a performance space. The aquarium's measurements are about 1m x 1m x 2,8m and the content is about 2,8 m3. The aquarium is made out of a steel structure and 8 mm acryl walls. It stands about 15 cm off the ground and can be put in two pieces. The proposals are to be made for performances that can be done in the city, where the aquarium is moved around according to the needs of the artists. Each artist has one day for building up and showing the work. The emphasis in selecting the works are innovation and over all site specific nature. The used mediums depend on the artists. There is electricity, water, P.A system, videoprojection, transportation, diving equipment and technical aid provided by the festival. Also a place to stay for 1 week and travel costs within Finland are provided. The aquarium can be used for rehearsing also before the festival. The deadline for proposals is 30th June 2004. The proposals must be given in e-mail line text (no text attachments) and include max.1 A4 page (12 pt Times or equivalent) description of the work and a separate short CV. If you need to send pictures, please do so in jpg. format not exceeding 100 k. You can also send links to www- pages etc. Don't hesitate to contact me concerning the festival! Yours, Curator Aapo Kustaa Korkeaoja Puistokatu 12 a 1 20100 Turku Finland Tel.+358 (0)41 536 2642 aa_po@yahoo.com __ ___ __ _ _ - - - - - - - Paran0iD^bUShiT ArtS^CoRRoSioN^KOSMOPLOVCI - - _ _ __ _ _ _ _ -___ __ _ _ _ www . crsn . com Cascara Liberation Front From milan_g at eunet.yu Thu Jun 10 13:34:35 2004 From: milan_g at eunet.yu (Milan Golubovic) Date: Thu Jun 10 13:46:10 2004 Subject: [hardcore] (no subject) In-Reply-To: <000b01c44e5f$28930580$710ef0d5@t9e2n0> References: <001201c44cca$60d65320$f403f0d5@subbot><40C4CC8D.5020807@myrealbox.com> <000901c44d9e$64269c40$4f01f0d5@subbot> <000b01c44e5f$28930580$710ef0d5@t9e2n0> Message-ID: <1032318196.20040610193435@eunet.yu> Zdravo Boris, Wednesday, June 9, 2004, 10:20:04 PM, you wrote: BP> fina petarda, mada je txtura parketa malo problematichna. previshe BP> razvuchena. BP> ex kad se samo setim, osnovna itd :). Kad vec pmenuste rendering, upravo privodim kraju jednu animaciju (nekih 70 sekundi, LightWave), pa me interesuje ima li jos uvek po Beigradu onih takmicenja i party-ja, demo scena, sta li su vec gde bih mogao da pokazem istu? -- Pozdrav, Milan mailto:milan_g@eunet.yu From paran0id at luukku.com Thu Jun 10 13:48:18 2004 From: paran0id at luukku.com (Paran0iD) Date: Thu Jun 10 13:53:43 2004 Subject: [hardcore] muzicka preporuka Message-ID: <006201c44f13$1d37b6e0$5340c551@soren0id> Slag Boom Van Loon [Mike Paradinas (?-ziq) and Jochem Paap (Speedy J) collaboration)] istoimeni album, izasao 1998 tek toliko da ispadne da se Speedy J jos nije pretvorio u smaracha lep album __ ___ __ _ _ - - - - - - - Paran0iD^bUShiT ArtS^CoRRoSioN^KOSMOPLOVCI - - _ _ __ _ _ _ _ -___ __ _ _ _ www . crsn . com Cascara Liberation Front From subbot at eunet.yu Thu Jun 10 14:40:18 2004 From: subbot at eunet.yu (Boban) Date: Thu Jun 10 14:53:36 2004 Subject: [hardcore] (no subject) References: <001201c44cca$60d65320$f403f0d5@subbot><40C4CC8D.5020807@myrealbox.com><000901c44d9e$64269c40$4f01f0d5@subbot> <000b01c44e5f$28930580$710ef0d5@t9e2n0> Message-ID: <003701c44f1a$aa784810$1301f0d5@subbot> nije sve tako kao sto izgleda... svojevremeno, drugar i ja smo nabavili tada najnoviju verziju popularnog 3d programa "maya", verziju 5.0. i tada sam u tom programu, maya 5, uradio - maju petardu. dakle, ne radi se o "mala petarda" ili sta vec, kako su neki protumacili, nego je slika posvecena programu maya 5. sto se teksture tice... teksturu petarde sam uradio sam, rucno, a kod parketa sam se odlucio za fotografiju. inace sto se tice petarde, radio sam je prema standardnoj, sa beogradske pijace, pa su "Osterreich", "fur", bez dve tacke, i ostale greske uradjene namerno - po pravoj petardi. lik koji ima dobar foto aparat, mi je napravio fotografije parketa (kako to po pravilu biva, na brzinu i ne kako treba, ali sam se ipak nekako snasao), koje su istini za volju ok u nekim situacijama, kao npr.: http://solair.eunet.yu/~subbot/parket.jpg (test situacija) ali u "maja petarda", gde je virtuelna kamera od virtuelnog parketa udaljena svega nekoliko santimetara, ta ista fotografija ne radi poso, potrebna je tekstura vece jasnoce, a ja sam radio sa onim sta imam... mislim da se tebi cini da parket nije u srazmeri sa petardom, ali ako u kuci imas parket, pa jos i petardu, pogledaj, petarda je dugacka oko 7cm, a jedan deo parketa oko 30cm, tako da sve jeste u srazmeri, ali je potrebna tekstura vece jasnoce... idealno je kada za odredjene situacije imas, jednostavno, stvari odgovarajuceg kvaliteta, ali eto - radio sam sa onim sta imam... na kraju, nije bitan parket, nego petarda :) ----- Original Message ----- > > fina petarda, mada je txtura parketa malo problematichna. previshe > razvuchena. > ex kad se samo setim, osnovna itd :). > From greent at mindnever.org Thu Jun 10 14:26:12 2004 From: greent at mindnever.org (greent) Date: Thu Jun 10 15:46:37 2004 Subject: [hardcore] render Message-ID: <1395021698.20040610202612@mindnever.org> TITLE: The Gatekeeper NAME: Christoph Hormann COUNTRY: Germany RENDER TIME: -----------> 17.3 days !! HARDWARE USED: Athlon 1 GHz, 512 Mb RAM http://www.irtc.org/ftp/pub/stills/2002-10-31/chgate.jpg ------------------- i/ili ovo :-) ------------------- TITLE: Insomnia NAME: Gena Obukhov COUNTRY: Russia RENDERER USED: POV-Ray 3.5 TOOLS USED: pencil, graph paper RENDER TIME: 2 hours HARDWARE USED: 106 processors (1.9GHz P3s - 2.3GHz P4s) from Swinburne Astrophysics and Supercomputing Farm, Australia. http://www.irtc.org/ftp/pub/stills/2002-08-31/golonls2.jpg -- [greent.mindnever.multimedia][www.mindnever.org][greent@mindnever.org] From subbot at eunet.yu Thu Jun 10 17:47:53 2004 From: subbot at eunet.yu (Boban) Date: Thu Jun 10 18:01:34 2004 Subject: [hardcore] (no subject) References: <001201c44cca$60d65320$f403f0d5@subbot><40C4CC8D.5020807@myrealbox.com><000901c44d9e$64269c40$4f01f0d5@subbot> <6.1.1.1.2.20040610134527.01e379b8@pop3.yubc.net> Message-ID: <004c01c44f34$fed1ea00$3d0ff0d5@subbot> > > ima ovaj freedom fighters, super igra, ne mogu da verujem da je nisam ranije nasao, > >ako neko zna za jos nesto slicnog kalibra, neka kaze... > > sta mu to dodje? > pa u principu se radi o sovjetskoj invaziji na sjedinjene drzave 2003. godine, kada je igra i izasla... recimo, prvo sto vidis kada izletis na ulicu, je od strane rusa razjeban menhetn, porusene zgrade, alarmi na vozilima cice, a ljudi u panici trce unaokolo... fantasticno izvodjenje je iz treceg lica, prostor i atmosfera sjajno docarani, a u ulozi si mladog, jedrog americkog vodoinstalatera, strajterskog smekera, koji igrom slucaja, ubrzo sa svojom ekipom postaje borac za slobodu... igru je uradio IO interactive, a u teskim momentima, pocinje po meni odlican soundtrack jasper kyda, koji je kako sam kaze, bas u ovoj igri imao najvise slobode... 1cd, evo readme kao attach -------------- next part -------------- Freedom Fighters Readme version 1.0 29-July-2003 ----------------- Table Of Contents ----------------- 1. Minimum PC Configuration 2. Installation 3. DirectX 4. Uninstall 5. Video Configuration setup 6. Troubleshooting Video / 3D cards 7. Peripherals 8. Trouble Shooting 9. Help 10. Legal --------------------------- 1. Minimum PC Configuration --------------------------- In the event of any problems, please ensure that your PC meets the minimum specification as stated below. Operating System Windows(r) 98/2000/ME/XP Processor Pentium III 733MHz or comparable Memory 128MB Videocard 32MB D3D With Hardware T&L* capable Video Card with DirectX8.1 or higher Compatible drivers HDD Space 650MB CD ROM Speed 4 Speed Soundcard Sound Card with DirectX8.1 or higher compatible Drivers DirectX DirectX8.1 or higher * Transform and Lighting is the performing of transform (moving and manipulating shapes in 3D space) and lighting effects on your graphics card's GPU (Graphics Processing Unit), rather than the CPU (Central Processing Unit). Games programmed specifically with hardware T&L support free up valuable CPU cycles, thus benefit from the extra efficiency and speed provided by the optimal design of today's GPU's. --------------- 2. Installation --------------- NOTE: Freedom Fighters will only install and run on machines installed with Windows 98, Windows ME, Windows 2000 or Windows XP. 1. Start your machine and wait for the Windows 98/ME/2000/XP operating system to load. 2. Place the Freedom Fighters CD in the CD drive. 3. Windows will automatically detect the CD and begin the installation. Follow the on-screen instructions to install Freedom Fighters. If you need to install DirectX8.1, you can do this as part of the installation. 4. The installation program adds a program group called Freedom Fighters under EA Games to your Start/Programs, and a shortcut to your desktop. Click on this shortcut or alternatively click on the start button on your Windows task bar. Under Programs/Freedom Fighters select Freedom Fighters to play. Note: If the Auto insert notification feature has been disabled or the CD is not recognised, run Setup.exe from the root directory of the CD to begin the installation program. ---------- 3. DirectX ---------- For your convenience, we have included DirectX8.1 on the Freedom Fighters CD. a) Installing DirectX8.1 directly from CD (if you skipped it during game install) Freedom Fighters comes with DirectX8.1 and will prompt you to install it during installation. If you would like to install it manually, make sure the Freedom Fighters CD is in the CD-ROM drive and browse to the following folder. "\Directx81" and click on DXSETUP.EXE b) DirectX8.1 and supported hardware We recommend that Freedom Fighters be run with DirectX compatible sound cards and video cards. While there is a chance that Freedom Fighters will run with non-DirectX compatible hardware, you may find that: i) Sound quality suffers. ii) The game runs slower. iii) The game does not run at all. If your sound card or video card does not support DirectX, please contact your vendor. ------------ 4. Uninstall ------------ To uninstall Freedom Fighters go to Programs/ EA Games /Freedom Fighters in the Start menu and click on Uninstall to proceed. Alternatively, click on the Start menu, select Settings and then Control Panel. Now find Add/Remove Programs and click to run. Scroll down the list until you see Freedom Fighters, select it and click on Add/Remove to uninstall. -------------------- 5. Video configuration setup -------------------- A configuration utility is installed with Freedom Fighters. You may wish to run ?Configuration" to confirm the default selection or alter resolution settings for higher/lower graphic quality/performance. Generally, most users will find the default selection a satisfactory compromise. Whenever you install or remove video devices, do not run Freedom Fighters again without first running ?Configuration" from the Start Menu or splash screen. The configuration utility shortcut is located at Programs/EA Games/Freedom Fighters/Configuration in the start menu. ?Configuration" will test your system for the presence of supported video devices and make sure that any settings will work correctly with the game (this may be accompanied by a black screen flash on your monitor). At the Configuration screen, select the resolution desired and click 'Test', if the test is successful click 'Save and Launch' to save your settings and start the game. ------------------------------ 6. Troubleshooting Video / 3D cards ------------------------------ Video cards with hardware T&L (see minimum PC configuration for details) support will perform faster and allow for more on screen detail due to the optimized nature of the game code, and as such older cards without this feature are not supported, below is a list of popular video cards that do not contain Hardware T&L as a feature and are not supported by the title: NVIDIA TNT and TNT2 ATI Rage 128 ATI Mobility Radeon VE ATI Radeon 7000 ATI Radeon VE Kyro I (Prophet 4000) Kyro II (Prophet 4500) Kyro II SE (Prophet 4800) Matrox G400 Matrox G450 Matrox G550 3DFX cards (see below also) Video cards that use the 3DFX chip (Voodoo brand etc.) no longer have driver support for DirectX libraries 8 and above. As Freedom Fighters requires DirectX8.1 or higher and Hardware T&L these video cards are not supported. Due to varying technology, features and driver versions of video cards for laptops, we cannot guarantee that this game will be compatible with laptop systems. If you are experiencing graphical or sound problems please make sure you have the latest drivers for your hardware installed. These can be downloaded from your hardware manufacturers website or may be obtained from the hardware manufacturer?s Technical Support hotline. ----------- 7. Peripherals ----------- Freedom Fighters supports Microsoft Windows-compatible keyboards and Mice. -------------- 8. Trouble Shooting -------------- Note for Windows XP users: Windows XP has a feature called Fast User Switching; this allows multiple users sharing the same computer to have individual profiles and to swap their current work spaces without logging off. Freedom Fighters does not support this feature and it is not accessable during gameplay. ----- 9. Help ----- If the above does not resolve your problem then please use the EA Technical Help file situated in Start Menu/Programs/EA Games/Freedom Fighters/Technical Support. ----- 10. Legal ----- ?2003 IO Interactive A/S. All rights reserved. Co-published and distributed by IO Interactive A/S and Electronic Arts Inc. Freedom Fighters is a trademark of IO Interactive A/S. Electronic Arts, EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners. From subbot at eunet.yu Thu Jun 10 15:50:25 2004 From: subbot at eunet.yu (Boban) Date: Thu Jun 10 18:01:38 2004 Subject: [hardcore] softwar vs hardwar References: <001601c42462$84274ea0$da43c551@soren0id><1082354279.13078.184674903@webmail.messagingengine.com><001201c42808$b832c180$2d01f0d5@p35d0bgo8cba> <6.0.3.0.2.20040423121110.033156e0@pop3.yubc.net> Message-ID: <004901c44f34$fcc13270$3d0ff0d5@subbot> > > >da iskoristim ovu priliku da pitam, koliko ima ovde ljudi koji vole softverski 3d rendering? (mislim i na one koji recimo vole cisto > >da vide sliku, animaciju)? > > volim isto koliko i hardverski, mozda i malo vise iz razumevanja kolicine rada koja je ulozena, ali rendering kao takav posmatram ipak kao sekundarnu stvar. pogledajte na primer amiga demoe ephidrene ili tbl-a iz ove i prosle godine, iako su u 320x200 sa softverskim renderingom, garantujem da cete u njima uzivati podjednako dobro bas kao i da su u 1024x768 sa gl/d3d... > ups, nismo se razumeli, izgleda mojom krivicom. pod softverskim 3d renderingom sam mislio na vec izrenderovane, slike ili animacije, u nekom od 3d programa, ne realtime rendering. pod hardverskim 3d renderingom podrazumevam realtime 3d rendering, nebitno da li od strane grafickog ili centralnog procesora... > po meni, mnogo vaznije od vrste renderinga je rezultat koji se postize vizuelnim efektom u kombinaciji sa idejom. kompaktnost produkcije ispred nagomilanih 'originalnih efekata'... realno mi ne smeta ni 160x100 u 2x2 kad demo valja. uzecu za primer nerve axis-ov relic iz 1998 koji i danas poprilicno proziva, i to ne samo amiga scenu vec scenu uopste. > > postujem stare demoe koji su se bazirali na kolicini nevezanih efekata i volim da ih pogledam i danas, ali je ta faza odavno prevazidjena i mora se ici dalje. tu i tamo zanimljivo je i neko prizivanje na oldskool, ali vecina toga je neko 'stara dobra vremena' patetisanje pa nije ni lako naici na nesto interesantno. u ovoj kategoriji mozda nije lose pogledati TPM-ov pixeltropia intro, izdato u martu na ifparty04. > ovo sve cista istina. From subbot at eunet.yu Thu Jun 10 17:43:04 2004 From: subbot at eunet.yu (Boban) Date: Thu Jun 10 18:01:42 2004 Subject: [hardcore] (no subject) References: <001201c44cca$60d65320$f403f0d5@subbot><40C4CC8D.5020807@myrealbox.com><000901c44d9e$64269c40$4f01f0d5@subbot><000b01c44e5f$28930580$710ef0d5@t9e2n0> <1032318196.20040610193435@eunet.yu> Message-ID: <004b01c44f34$fe37a5d0$3d0ff0d5@subbot> > > Kad vec pmenuste rendering, upravo privodim kraju jednu animaciju (nekih 70 > sekundi, LightWave), pa me interesuje ima li jos uvek po Beigradu onih takmicenja i > party-ja, demo scena, sta li su vec gde bih mogao da pokazem istu? > u medjuvremenu, ako je u skladu, pokazi ovde makar neke slike... From subbot at eunet.yu Thu Jun 10 15:22:26 2004 From: subbot at eunet.yu (Boban) Date: Thu Jun 10 18:01:59 2004 Subject: [hardcore] StarMonkey References: <1571138464.20040426144139@eunet.yu> Message-ID: <004801c44f34$fc2567a0$3d0ff0d5@subbot> > > E, potrazite sad na net-u StarMonkey pucachinu da vidite sta je igrica! > Radi solidno i na P2@400 sa normalnom grafickom (probano na G450 sa 16MB ram) a > moglo bi teoretski i na cak nesto slabijoj masini. > > Bas me interesuju utisci... > ako mozes, reci direktan link. From subbot at eunet.yu Thu Jun 10 17:21:34 2004 From: subbot at eunet.yu (Boban) Date: Thu Jun 10 18:02:01 2004 Subject: [hardcore] (no subject) References: <001201c44cca$60d65320$f403f0d5@subbot><40C4CC8D.5020807@myrealbox.com><000901c44d9e$64269c40$4f01f0d5@subbot> <1107724881.20040609130429@eunet.yu> Message-ID: <004a01c44f34$fd7ba8d0$3d0ff0d5@subbot> > Ne znam kakvog je kalibra F.F. ali ja trenutno igram FarCry i Colin McRae4 i > igrice su "boli glava". Po mojoj proceni trenutno najbolje u svojim klasama, po > igrivosti, grafici, svemu, pa ko voli... far cry mi se ne svidja, a cak i nekim debilskim igrama znam da dam dobru sansu... igra ima "dobru grafiku", satro ti se vide ruke dok plivas :), ovo ono, ali po meni, igra je losija od, recimo, duke nukem 3d kada se pojavio, u kojem su ti protivnici bili ladno zabe koje stoje na dve noge... kad smo kod igara, jel video neko ovaj true crime: streets of l.a. ? From griffin76 at eml.cc Thu Jun 10 18:41:33 2004 From: griffin76 at eml.cc (Nenad) Date: Thu Jun 10 18:51:33 2004 Subject: [hardcore] muzicka preporuka In-Reply-To: <006201c44f13$1d37b6e0$5340c551@soren0id> References: <006201c44f13$1d37b6e0$5340c551@soren0id> Message-ID: <1086907293.13956.198190485@webmail.messagingengine.com> On Thu, 10 Jun 2004 20:48:18 +0300, "Paran0iD" said: > Slag Boom Van Loon [Mike Paradinas (?-ziq) and Jochem Paap (Speedy J) > collaboration)] > istoimeni album, izasao 1998 > > tek toliko da ispadne da se Speedy J jos nije pretvorio u smaracha > lep album > > __ > Imas li ti nesto novije? Ja preporucujem sub6 - who needs love songs, izasao pre par dana, nisam ga jos skinuo, ali predosecam da jebe kevu, posto sam cuo par stvari sa njega. Pozdrav, griffin. -- Nenad griffin76@eml.cc -- http://www.fastmail.fm - mmm... Fastmail... From fraud at eunet.yu Thu Jun 10 16:50:10 2004 From: fraud at eunet.yu (Boris Petrovic) Date: Fri Jun 11 05:22:56 2004 Subject: [hardcore] (no subject) References: <001201c44cca$60d65320$f403f0d5@subbot><40C4CC8D.5020807@myrealbox.com><000901c44d9e$64269c40$4f01f0d5@subbot><000b01c44e5f$28930580$710ef0d5@t9e2n0> <003701c44f1a$aa784810$1301f0d5@subbot> Message-ID: <000601c44f95$a32a5b40$490ef0d5@t9e2n0> > potrebna je tekstura vece jasnoce, a ja sam radio sa onim sta imam... > pa pretpostavio sam da je to u pitanju. mozhda si mogao da napravish posebno svaku dasq kao 3d objekat pa da prelepish nju txturom :)), onda bi bilo u redu. > mislim da se tebi cini da parket nije u srazmeri sa petardom, ali ako u kuci imas parket, pa jos i petardu, pogledaj, petarda je > dugacka oko 7cm, a jedan deo parketa oko 30cm, tako da sve jeste u srazmeri, ali je potrebna tekstura vece jasnoce... > idealno je kada za odredjene situacije imas, jednostavno, stvari odgovarajuceg kvaliteta, ali eto - radio sam sa onim sta imam... ma ok je, moja zamerka i jeste bila samo u odnosu na jasnotju tj kvalitet, ne na proporciju. mozhda se nisam dovoljno jasno izrazio, nishta zato. pozdrav, FraudatoR From dominator at kosmoplovci.net Fri Jun 11 13:01:48 2004 From: dominator at kosmoplovci.net (dominator///kosmoplovci) Date: Fri Jun 11 13:11:48 2004 Subject: [hardcore] Fw: URGENT call for support of artistic and academic freedom of expression! Message-ID: <6.1.1.1.2.20040611185947.01d9d870@pop3.yubc.net> [da vidimo, ko je jos terorista? ;)) /d] [forward] >Dear friends, artists, and friends of artists, > >An artist is being held on undisclosed charges: > >======================================== >"On May 30, members of the performance art collective Critical Art >Ensemble were subpoenaed by the FBI. The FBI is planning to indict Steve >Kurtz, a member of CAE before a grand jury on June 15, on unknown charges. >CAE is under investigation for their use of scientific equipment to >produce art projects that question the relationship between commerce, >politics and biotechnology. Critical Art Ensemble have been producing >performances and theory that merge political realities with technology and >theater since 1987. Thus far seven subpoenas have been issued to: Adele >Henderson, Chair of the Art Department at UB; Andrew Johnson, Professor of >Art at UB; Paul Vanouse, Professor of Art at UB; Beatriz da Costa, >Professor of Art at UCI; Steven Barnes, FSU; Dorian Burr and Beverly >Schlee. Your help is needed to fight the criminalization of their work." >======================================= > >These developments are not good. > >I encourage you to take a moment to look at this, sign it, and forward it >on... > >Sincerely, >-R > >Rados Piletic >Development Officer >New York Foundation for the Arts >[tel] (212) 366-6900 x262 >[fax] (212) 366-1778 >[e] rpiletic@nyfa.org >[web] http://www.nyfa.org > >*****NYFA - From Inspiration to Art > >Subject: URGENT call for support of artistic and academic freedom of >expression! > >Friends, > >I'm contacting you to spread awareness of a hugely disturbing and >dangerous >current of events and to request your invaluable support for protest and >action. > >Artist and Associate Professor (University at Buffalo) Steve Kurtz needs >your support. Because of his interventionist work with the internationally >renown Critical Art Ensemble, he has been detained by the FBI, had all his >current work-in-progress and research material confiscated, and is >currently >facing a grand jury on June 15 in Buffalo. > >There is a letter of support you can sign that calls for a stop to this >investigation, and an invitation to protest/demonstrate at the County >Courthouse on June 15, starting at 9AM. A defense fund website has been >set >up with information on the artist andthe grand jury investigation by the >FBI. The website is updated daily with links to press and other events. > >http://www.caedefensefund.org/ > >What is at stake here: freedom of artistic, academic and public >expression. >In this climate of fear and paranoia (certainly not limited to national >boundaries), we need to stand our ground! > >best regards to all, >Millie Chen > >------ End of Forwarded Message >> www.kosmoplovci.net From milan_g at eunet.yu Fri Jun 11 14:48:34 2004 From: milan_g at eunet.yu (Milan Golubovic) Date: Sat Jun 12 04:45:38 2004 Subject: [hardcore] (no subject) In-Reply-To: <004a01c44f34$fd7ba8d0$3d0ff0d5@subbot> References: <001201c44cca$60d65320$f403f0d5@subbot><40C4CC8D.5020807@myrealbox.com><000901c44d9e$64269c40$4f01f0d5@subbot> <1107724881.20040609130429@eunet.yu> <004a01c44f34$fd7ba8d0$3d0ff0d5@subbot> Message-ID: <405610148.20040611204834@eunet.yu> Zdravo Boban, Thursday, June 10, 2004, 11:21:34 PM, you wrote: >> Ne znam kakvog je kalibra F.F. ali ja trenutno igram FarCry i Colin McRae4 i >> igrice su "boli glava". Po mojoj proceni trenutno najbolje u svojim klasama, po >> igrivosti, grafici, svemu, pa ko voli... B> far cry mi se ne svidja, a cak i nekim debilskim igrama znam da dam dobru sansu... B> igra ima "dobru grafiku", satro ti se vide ruke dok plivas :), ovo ono, B> ali po meni, igra je losija od, recimo, duke nukem 3d kada B> se pojavio, u kojem su ti protivnici bili ladno zabe koje stoje na dve noge... Ma daj, Duke sam odavno video al ni tada mi nije ostavio neki utisak. Al' FarCry pored nevidjene grafike (ne racunajuci igre u najavi) ima i dobru atmosferu. Neprijatelji su jako inteligentni - kako se samo skrivaju kad ispadne pucnjava, bas koriste sve prirodne zaklone - drvece, kamenje... Jos mozes da vozis sve is svasta ukljucujuci i zmaja. Ne kazem ima igrica sa boljom atmosferom (Undying) ali FC je sasvim Ok. po tom pitanju. -- Pozdrav, Milan mailto:milan_g@eunet.yu From dominator at kosmoplovci.net Sat Jun 26 13:48:37 2004 From: dominator at kosmoplovci.net (dominator///kosmoplovci) Date: Sat Jun 12 14:02:22 2004 Subject: [hardcore] render In-Reply-To: <1395021698.20040610202612@mindnever.org> References: <1395021698.20040610202612@mindnever.org> Message-ID: <6.1.1.1.2.20040626194806.01cbdec0@pop3.yubc.net> At 20:26 10.6.2004, you wrote: >TITLE: The Gatekeeper >NAME: Christoph Hormann >COUNTRY: Germany > >RENDER TIME: > >-----------> 17.3 days !! blago njemu kad se toliko patio oko ovoga... >> www.kosmoplovci.net From subbot at eunet.yu Sat Jun 12 17:32:20 2004 From: subbot at eunet.yu (Boban) Date: Sat Jun 12 17:43:57 2004 Subject: [hardcore] (no subject) References: <001201c44cca$60d65320$f403f0d5@subbot><40C4CC8D.5020807@myrealbox.com><000901c44d9e$64269c40$4f01f0d5@subbot><1107724881.20040609130429@eunet.yu><004a01c44f34$fd7ba8d0$3d0ff0d5@subbot> <405610148.20040611204834@eunet.yu> Message-ID: <000e01c450c4$d428eb00$2501f0d5@subbot> ----- Original Message ----- From: "Milan Golubovic" > Ma daj, Duke sam odavno video al ni tada mi nije ostavio neki utisak. Al' FarCry > pored nevidjene grafike (ne racunajuci igre u najavi) ima i dobru atmosferu. > Neprijatelji su jako inteligentni - kako se samo skrivaju kad ispadne pucnjava, > bas koriste sve prirodne zaklone - drvece, kamenje... Jos mozes da vozis sve is > svasta ukljucujuci i zmaja. Ne kazem ima igrica sa boljom atmosferom (Undying) > ali FC je sasvim Ok. po tom pitanju. > ako si vec imao amigu, pa i igrao neke igre na njoj, a evo i undying, onda ne znam kako mozes da pomenes igrivost, atmosferu i far cry u jednoj recenici... sto se mene tice, far cry je samo konfekcijski prolaz, "graficka podrska" za novopecene vlasnike amd opteron/geforce fx kombinacija, koji zele, eto, da malo i benchmarkuju svoj racunar... ne kazem, far cry jeste dobra pucacina, mozda je sve to stvar ukusa, a mozda sam i ja trenutno u fazi kada mi takve stvari ne odgovaraju... sto se tice igara, pitanja poput " kakva je grafika", su mi prilicno nebulozna, skoro da me podsecaju na onaj prelazak sa 16 na 256 boja, kada je mozda i imalo smisla pitati kakva je grafika... From subbot at eunet.yu Sat Jun 12 17:34:03 2004 From: subbot at eunet.yu (Boban) Date: Sat Jun 12 17:45:14 2004 Subject: [hardcore] render References: <1395021698.20040610202612@mindnever.org> <6.1.1.1.2.20040626194806.01cbdec0@pop3.yubc.net> Message-ID: <001301c450c5$13ca4920$2501f0d5@subbot> ----- Original Message ----- From: "dominator///kosmoplovci" > > blago njemu kad se toliko patio oko ovoga... > uze mi rec iz usta... From milan_g at eunet.yu Sun Jun 13 04:17:53 2004 From: milan_g at eunet.yu (Milan Golubovic) Date: Sun Jun 13 04:50:16 2004 Subject: [hardcore] A? Message-ID: <1305331688.20040613101753@eunet.yu> Zdravo , Poslao sam dve slicice (nekih 80KB skupa) kad mi se vrati mail?!? Postoji li neki limit ili sta? Your request to the hardcore mailing list Posting of your message titled "Re: [hardcore] (no subject)" has been rejected by the list moderator. The moderator gave the following reason for rejecting your request: "No reason given" Any questions or comments should be directed to the list administrator at: hardcore-owner@attrition.org -- Pozdrav, Milan mailto:milan_g@eunet.yu From milan_g at eunet.yu Sun Jun 13 04:28:14 2004 From: milan_g at eunet.yu (Milan Golubovic) Date: Sun Jun 13 04:50:17 2004 Subject: [hardcore] (no subject) In-Reply-To: <000e01c450c4$d428eb00$2501f0d5@subbot> References: <001201c44cca$60d65320$f403f0d5@subbot><40C4CC8D.5020807@myrealbox.com><000901c44d9e$64269c40$4f01f0d5@subbot><1107724881.20040609130429@eunet.yu><004a01c44f34$fd7ba8d0$3d0ff0d5@subbot> <405610148.20040611204834@eunet.yu> <000e01c450c4$d428eb00$2501f0d5@subbot> Message-ID: <1105202204.20040613102814@eunet.yu> Zdravo Boban, B> ako si vec imao amigu, pa i igrao neke igre na njoj, a evo i undying, Igrao i jos uvek igram. "Lords of chaos" rulez!!! :) B> onda ne znam kako mozes da pomenes igrivost, atmosferu i far B> cry u jednoj recenici... Stvar ukusa. Ne kazem da je nesto ekstra po pitanju igrivosti, ali sa ostalim karakteristikama je sasvim dovoljno da odrzi paznju. Jednostavno nivoi su ogromni i razliciti. Nema sasne da vidis neki brezuljak, kamen, bilo sta dvaput. B> sto se mene tice, far cry je samo konfekcijski prolaz, "graficka podrska" B> za novopecene vlasnike amd opteron/geforce fx kombinacija, B> koji zele, eto, da malo i benchmarkuju svoj racunar... Pazi ne znam sta cu misliti o igrici kroz godinu-dve, posle doom3 i hl2, al' za sada je "naj" po pitanju grafike. B> ne kazem, far cry jeste dobra pucacina, mozda je sve to stvar ukusa, a B> mozda sam i ja trenutno u fazi kada mi takve stvari ne B> odgovaraju... B> sto se tice igara, pitanja poput " kakva je grafika", su mi prilicno B> nebulozna, skoro da me podsecaju na onaj prelazak sa 16 na 256 B> boja, kada je mozda i imalo smisla pitati kakva je grafika... Sta ces, to je realnost. Na PC-ju skoro da i nemas igrice koju bi igrao godinama. Cak i da je super igriva, kad zastari nekako... nije to to. Ili ja bar nisam naleteo ne takvu. Dok na Amigi gore spomenuti Lords of chaos igram, pa evo vec ne godinama nego decenijama. Doduse, zadnih nekoliko godina pod UAE, ali to je to... -- Pozdrav, Milan mailto:milan_g@eunet.yu From milan_g at eunet.yu Sun Jun 13 04:37:19 2004 From: milan_g at eunet.yu (Milan Golubovic) Date: Sun Jun 13 04:50:19 2004 Subject: [hardcore] render In-Reply-To: <001301c450c5$13ca4920$2501f0d5@subbot> References: <1395021698.20040610202612@mindnever.org> <6.1.1.1.2.20040626194806.01cbdec0@pop3.yubc.net> <001301c450c5$13ca4920$2501f0d5@subbot> Message-ID: <1895331218.20040613103719@eunet.yu> Zdravo Boban, >> blago njemu kad se toliko patio oko ovoga... >> B> uze mi rec iz usta... Pati se masina, ne on. On je mozda scenu postavio za par sati i izukljucivao silne refleksije i ko zna sta, pa rendering ide sporo.. Pod LW recimo ako umesto tackastog svetla stavim povrsinsko da dobijem razmuljane senke rendering traje mozda 3X duze. Ili recimo imam jedan objekt, nekekvo drvo, ali sa puno poligona - cak i kad ga kamera ne hvata ono mi drasticno usporava rendering, Znaci samo ga izbacim kad nije vidljivo i rendering moze i duplo da se ubrza. Znaci malko rezonovanja i eksperimntisanja moze da ubrza rendring 10x bez vidljivih razlika na slici. BTW, upravo renderujem zadnje parce od 3 sec moje animacije i pustio sam LW juce popodne i redila celu noc i evo sad je 10:30 a ostalo jos 5 frejma. Znaci jos sat i bice. :) -- Pozdrav, Milan mailto:milan_g@eunet.yu From fraud at eunet.yu Sun Jun 13 05:41:31 2004 From: fraud at eunet.yu (Boris Petrovic) Date: Sun Jun 13 05:43:31 2004 Subject: [hardcore] (no subject) References: <001201c44cca$60d65320$f403f0d5@subbot><40C4CC8D.5020807@myrealbox.com><000901c44d9e$64269c40$4f01f0d5@subbot><1107724881.20040609130429@eunet.yu><004a01c44f34$fd7ba8d0$3d0ff0d5@subbot> <405610148.20040611204834@eunet.yu> Message-ID: <003601c4512a$dd9321e0$7001f0d5@t9e2n0> > > Ma daj, Duke sam odavno video al ni tada mi nije ostavio neki utisak. Al' FarCry > pored nevidjene grafike (ne racunajuci igre u najavi) ima i dobru atmosferu. > Neprijatelji su jako inteligentni - kako se samo skrivaju kad ispadne pucnjava, > bas koriste sve prirodne zaklone - drvece, kamenje... Jos mozes da vozis sve is > svasta ukljucujuci i zmaja. Ne kazem ima igrica sa boljom atmosferom (Undying) > ali FC je sasvim Ok. po tom pitanju. > ne znam kakav je taj FC, ali moram da stanem u odbranu nuklearnog vojvode. ta igra ima zaista jedinstvenu atmosferu, dobru muziku, drzhi pazhnju, potpuno je prljava. nekako u slichno vreme su se pojavili Duke Nukem 3D i Quake, gde je ovaj drugi zaista bio chudo zbog svoje poligonske grafike i slichnih tehnichkih reshenja, a prvi je peglao sa atmosferom i "igrivoshtju"... Duke je nabildovani tip koji baca pare na striptizete i prosipa bajinske komentare kada overi nekog vanzemaljca, shto se skroz dobro, ima karakter, emotivno je angazhovan :), lakshe je zavoleti ga, dok je Quake vojnik potpuno sterilan, i ne samo quake, vetj i mnogi drugi posle njega. jedina igra sa kojom bi ja mogao da uporedim Duka po atmosferi je Doom 1 i 2 gde si stvarno, ali stvarno, sam. ona smedja nebesa i zhivi zidovi, zaista upechatljivo. naravno, potpuno je drugachije, atmosfera u Duke-u nije toliko jeziva koliko jednostavno dobra, ali po stepenu uvlachenja igracha su tu negde. chak i multiplayer mi je u Duke-u bolji nego u Quake-u. ako ste nekada igrali vojvodu sa ortacima, znate koliko je dobar i jedinstven dozhivljaj da se dvojica ( ili vishe) nakrkaju steroidima, uzmu jet pack i vijaju se mitraljezom... mlogo dobro. jedino u Duke-u mozhesh da ispalish RPG i onda naletish na njega ( ako si na steroidima, trchnish brzhe no shto raketa leti :)). to shto se tiche tehnichkih reshenja poput broja poligona i grafike, to je potpuno prolazna stvar, i brzo zastareva, gotovo je nepotrebno navoditi primere. atmosfera i igrivost, to je ono shto te vezuje za igru i kada ti grafika postane ako ne smeshna, a ono simpatichna. kada vetj navodite igre sa amige za primer, evo recimo cannon fodder, chija grafika nije nishta spektaqlarno, ali je igra mene drzhala dobre dve godine, a i sada bih je rado peglao da je nisam negde izgubio pri chestom menjanju sadrzhaja hdd-a. stvarno dobra igra, zarazna, simpatichna, dinamichna, sve pohvale. to oko uverljivosti grafike i slichno, ne znam... chak i ako posmatrate igru estetski, likovno, meni lichno je tu bitniji dsgn nivoa, arhitektonska reshenja, slaganje boja, pejzazhi, inovativnost koja se iskazuje pri konstruisanju svega toga. npr unreal je svojevremeno bio chudo od grafike i zahtevnosti, i dugo je vazhio za najlepshu i najverniju igru, ali meni lichno on nije toliko lep zbog uverljivosti vetj zbog zaista dobrog dsgn-a nivoa, dobrog skladanja boja, originalnih reshenja prostora, itd. likovnost kao takva je opet bitnija od broja poligona koji odbijaju ovakvo ili onakvo svetlo. izvinjavam se na duzhini izlaganja pozdrav, Fraudator From gojko at myrealbox.com Sun Jun 13 06:08:32 2004 From: gojko at myrealbox.com (Gojko Vujovic) Date: Sun Jun 13 06:19:01 2004 Subject: [hardcore] A? In-Reply-To: <1305331688.20040613101753@eunet.yu> References: <1305331688.20040613101753@eunet.yu> Message-ID: <40CC27A0.3090108@myrealbox.com> Milan Golubovic wrote: > Zdravo , > > > Poslao sam dve slicice (nekih 80KB skupa) kad mi se vrati mail?!? > Postoji li neki limit ili sta? Pa okaci negde na net pa daj linkove. Mozda nece svi jos i tvojih 80KB u svom inboxu. -- Gojko Vujovic From dominator at kosmoplovci.net Sun Jun 13 15:34:57 2004 From: dominator at kosmoplovci.net (dominator///kosmoplovci) Date: Sun Jun 13 15:52:57 2004 Subject: [hardcore] A? In-Reply-To: <1305331688.20040613101753@eunet.yu> References: <1305331688.20040613101753@eunet.yu> Message-ID: <6.1.1.1.2.20040613213354.025c5bc0@pop3.yubc.net> At 10:17 AM 6/13/2004, you wrote: >Zdravo , > > >Poslao sam dve slicice (nekih 80KB skupa) kad mi se vrati mail?!? >Postoji li neki limit ili sta? postoji i namestio sam ga na 50KB. >> www.kosmoplovci.net From dominator at kosmoplovci.net Sun Jun 13 15:39:53 2004 From: dominator at kosmoplovci.net (dominator///kosmoplovci) Date: Sun Jun 13 15:53:21 2004 Subject: [hardcore] (no subject) In-Reply-To: <1105202204.20040613102814@eunet.yu> References: <001201c44cca$60d65320$f403f0d5@subbot> <40C4CC8D.5020807@myrealbox.com> <000901c44d9e$64269c40$4f01f0d5@subbot> <1107724881.20040609130429@eunet.yu> <004a01c44f34$fd7ba8d0$3d0ff0d5@subbot> <405610148.20040611204834@eunet.yu> <000e01c450c4$d428eb00$2501f0d5@subbot> <1105202204.20040613102814@eunet.yu> Message-ID: <6.1.1.1.2.20040613213511.02777870@pop3.yubc.net> At 10:28 AM 6/13/2004, you wrote: >Sta ces, to je realnost. Na PC-ju skoro da i nemas igrice koju bi igrao >godinama. Cak i da je super igriva, kad zastari nekako... nije to to. nije kriv pc, krivi su ljudi a narocito igraci. ovako na brzinu mogu sigurno da se setim makar dve igre koje mogu igrati godinama pa cak i vise puta i da su mi i dalje zanimljive, npr homeworld(1), black & white, wipeout2097 i wipeout (uvek!) itd... >Ili ja bar >nisam naleteo ne takvu. Dok na Amigi gore spomenuti Lords of chaos igram, pa evo >vec ne godinama nego decenijama. Doduse, zadnih nekoliko godina pod UAE, ali to >je to... project x je neprevazidjena pucacina i dan danas. >> www.kosmoplovci.net From dominator at kosmoplovci.net Sun Jun 13 15:41:20 2004 From: dominator at kosmoplovci.net (dominator///kosmoplovci) Date: Sun Jun 13 15:53:40 2004 Subject: [hardcore] render In-Reply-To: <1895331218.20040613103719@eunet.yu> References: <1395021698.20040610202612@mindnever.org> <6.1.1.1.2.20040626194806.01cbdec0@pop3.yubc.net> <001301c450c5$13ca4920$2501f0d5@subbot> <1895331218.20040613103719@eunet.yu> Message-ID: <6.1.1.1.2.20040613214019.027b9448@pop3.yubc.net> At 10:37 AM 6/13/2004, you wrote: >Zdravo Boban, > >>> blago njemu kad se toliko patio oko ovoga... >>> > >B> uze mi rec iz usta... > >Pati se masina, ne on. On je mozda scenu postavio za par sati i izukljucivao silne >refleksije i ko zna sta, pa rendering ide sporo.. ...a da ne pominjemo radiosity... sve to stoji, ali hocu da kazem da je sama scena potpuno glupa (doduse one zgrade su malko bolje) i ne vidim sta je sad pa tu toliko vazno... a nije cak ni fotorealisticno... >> www.kosmoplovci.net From dominator at kosmoplovci.net Sun Jun 13 15:42:02 2004 From: dominator at kosmoplovci.net (dominator///kosmoplovci) Date: Sun Jun 13 15:53:49 2004 Subject: [hardcore] A? In-Reply-To: <40CC27A0.3090108@myrealbox.com> References: <1305331688.20040613101753@eunet.yu> <40CC27A0.3090108@myrealbox.com> Message-ID: <6.1.1.1.2.20040613214148.025cacd0@pop3.yubc.net> At 12:08 PM 6/13/2004, you wrote: >Milan Golubovic wrote: > >>Zdravo , >> >>Poslao sam dve slicice (nekih 80KB skupa) kad mi se vrati mail?!? >>Postoji li neki limit ili sta? > >Pa okaci negde na net pa daj linkove. Mozda nece svi jos i tvojih 80KB u svom inboxu. bas tako... i nije 80, nego 120... >> www.kosmoplovci.net From greent at mindnever.org Sun Jun 13 15:04:11 2004 From: greent at mindnever.org (greent) Date: Sun Jun 13 16:16:57 2004 Subject: [hardcore] render In-Reply-To: <1895331218.20040613103719@eunet.yu> References: <1395021698.20040610202612@mindnever.org> <6.1.1.1.2.20040626194806.01cbdec0@pop3.yubc.net> <001301c450c5$13ca4920$2501f0d5@subbot> <1895331218.20040613103719@eunet.yu> Message-ID: <352101227.20040613210411@mindnever.org> On 13.6.2004, 10:37:19 AM, Milan Golubovic wrote: MG> Pati se masina, ne on. On je mozda scenu postavio za par sati i MG> izukljucivao silne refleksije i ko zna sta, pa rendering ide MG> sporo.. Pod LW recimo ako umesto tackastog svetla stavim MG> povrsinsko da dobijem razmuljane senke rendering traje mozda 3X MG> duze. Ili recimo imam jedan objekt, nekekvo drvo, ali sa puno MG> poligona - cak i kad ga kamera ne hvata ono mi drasticno usporava MG> rendering, Znaci samo ga izbacim kad nije vidljivo i rendering MG> moze i duplo da se ubrza. Znaci malko rezonovanja i MG> eksperimntisanja moze da ubrza rendring 10x bez vidljivih razlika MG> na slici. kad si vec kod lw rendera, da li ste probali fprime? -- [greent.mindnever.multimedia][www.mindnever.org][greent@mindnever.org] From milan_g at eunet.yu Sun Jun 13 10:12:28 2004 From: milan_g at eunet.yu (Milan Golubovic) Date: Mon Jun 14 03:41:10 2004 Subject: [hardcore] A? In-Reply-To: <40CC27A0.3090108@myrealbox.com> References: <1305331688.20040613101753@eunet.yu> <40CC27A0.3090108@myrealbox.com> Message-ID: <166825451.20040613161228@eunet.yu> Zdravo Gojko, >> Poslao sam dve slicice (nekih 80KB skupa) kad mi se vrati mail?!? >> Postoji li neki limit ili sta? GV> Pa okaci negde na net pa daj linkove. Mozda nece svi jos i tvojih 80KB u svom inboxu. Nemam gde. Ako su 80KB problem onda nije ni bitno... -- Pozdrav, Milan mailto:milan_g@eunet.yu From gojko at myrealbox.com Mon Jun 14 05:32:00 2004 From: gojko at myrealbox.com (Gojko Vujovic) Date: Mon Jun 14 05:42:32 2004 Subject: [hardcore] A? In-Reply-To: <166825451.20040613161228@eunet.yu> References: <1305331688.20040613101753@eunet.yu> <40CC27A0.3090108@myrealbox.com> <166825451.20040613161228@eunet.yu> Message-ID: <40CD7090.3080709@myrealbox.com> Milan Golubovic wrote: > GV> Pa okaci negde na net pa daj linkove. Mozda nece svi jos i tvojih 80KB u svom inboxu. > Nemam gde. http://solair.eunet.yu/~milan_g/ 1MB -- Gojko Vujovic From igor at drastic.net Mon Jun 14 07:16:34 2004 From: igor at drastic.net (Igor) Date: Mon Jun 14 07:26:53 2004 Subject: [hardcore] A? References: <1305331688.20040613101753@eunet.yu><40CC27A0.3090108@myrealbox.com> <166825451.20040613161228@eunet.yu> Message-ID: <000d01c45201$0d88ca90$0d00a8c0@dekadenzia> momci... ajde kazhi te... treba mi pomoc za 4k intro za evoke... ideje su, da pustim nekog skejtera kao pravi trikove, ili ono bum/bum effecte na tekkno muziku... a ko se sad naduvo lepka (a ja sigurno nisam) pa misli da to mozhe zajedno, to neche... Igor p.s. ma znam bre.. ali kako da animiram chobana ??? ----- Original Message ----- From: "Milan Golubovic" To: "Gojko Vujovic" Sent: Sunday, June 13, 2004 4:12 PM Subject: Re: [hardcore] A? > Zdravo Gojko, > > >> Poslao sam dve slicice (nekih 80KB skupa) kad mi se vrati mail?!? > >> Postoji li neki limit ili sta? > > GV> Pa okaci negde na net pa daj linkove. Mozda nece svi jos i tvojih 80KB u svom inboxu. > > Nemam gde. > > Ako su 80KB problem onda nije ni bitno... > > -- > Pozdrav, > Milan mailto:milan_g@eunet.yu > > > _______________________________________________ > hardcore mailing list > hardcore@attrition.org > http://www.attrition.org/mailman/listinfo/hardcore > From dominator at kosmoplovci.net Mon Jun 14 11:52:57 2004 From: dominator at kosmoplovci.net (dominator///kosmoplovci) Date: Mon Jun 14 12:05:18 2004 Subject: [hardcore] A? In-Reply-To: <166825451.20040613161228@eunet.yu> References: <1305331688.20040613101753@eunet.yu> <40CC27A0.3090108@myrealbox.com> <166825451.20040613161228@eunet.yu> Message-ID: <6.1.1.1.2.20040614175102.01d28ec0@pop3.yubc.net> At 16:12 13-06-04, you wrote: >Zdravo Gojko, > >>> Poslao sam dve slicice (nekih 80KB skupa) kad mi se vrati mail?!? >>> Postoji li neki limit ili sta? > >GV> Pa okaci negde na net pa daj linkove. Mozda nece svi jos i tvojih 80KB u svom inboxu. > >Nemam gde. ma daj. sigurno makar kod svog provajdera imas mesta za licnu prezentaciju... >Ako su 80KB problem onda nije ni bitno... u pitanju je princip ne problem... >> www.kosmoplovci.net From dominator at kosmoplovci.net Mon Jun 14 11:53:33 2004 From: dominator at kosmoplovci.net (dominator///kosmoplovci) Date: Mon Jun 14 12:05:23 2004 Subject: [hardcore] render In-Reply-To: <352101227.20040613210411@mindnever.org> References: <1395021698.20040610202612@mindnever.org> <6.1.1.1.2.20040626194806.01cbdec0@pop3.yubc.net> <001301c450c5$13ca4920$2501f0d5@subbot> <1895331218.20040613103719@eunet.yu> <352101227.20040613210411@mindnever.org> Message-ID: <6.1.1.1.2.20040614175305.01d08ec0@pop3.yubc.net> At 21:04 13-06-04, you wrote: > kad si vec kod lw rendera, da li ste probali fprime? sta i gde? >> www.kosmoplovci.net From greent at mindnever.org Mon Jun 14 12:33:51 2004 From: greent at mindnever.org (greent) Date: Mon Jun 14 12:45:42 2004 Subject: [hardcore] render In-Reply-To: <6.1.1.1.2.20040614175305.01d08ec0@pop3.yubc.net> References: <1395021698.20040610202612@mindnever.org> <6.1.1.1.2.20040626194806.01cbdec0@pop3.yubc.net> <001301c450c5$13ca4920$2501f0d5@subbot> <1895331218.20040613103719@eunet.yu> <352101227.20040613210411@mindnever.org> <6.1.1.1.2.20040614175305.01d08ec0@pop3.yubc.net> Message-ID: <17254014.20040614183351@mindnever.org> On 14.6.2004, 5:53:33 PM, dominator///kosmoplovci wrote: dk> At 21:04 13-06-04, you wrote: >> kad si vec kod lw rendera, da li ste probali fprime? dk> sta i gde? fprime je prvi i (zasad) jedini nezavisni render engine za lightwave. mene licno je odusevio brzinom, i pored toga sto mu neke stvari nedostaju (recimo caustics i hypervoxels render), radiosity je jako brz, ima tzv. infinite refining slike, tj. proces renderinga traje dok korisnik ne bude zadovoljan rezultatom, a sam rezultat je svakog momenta vidljiv na ekranu. no, u svakom slucaju, na www.worley.com ima vise detalja, a kome treba, nek se javi na private. -- [greent.mindnever.multimedia][www.mindnever.org][greent@mindnever.org] From subbot at eunet.yu Mon Jun 14 12:58:02 2004 From: subbot at eunet.yu (Boban) Date: Mon Jun 14 13:13:12 2004 Subject: [hardcore] render References: <1395021698.20040610202612@mindnever.org><6.1.1.1.2.20040626194806.01cbdec0@pop3.yubc.net><001301c450c5$13ca4920$2501f0d5@subbot><1895331218.20040613103719@eunet.yu> <352101227.20040613210411@mindnever.org> Message-ID: <000701c45231$07115cb0$b403f0d5@subbot> ----- Original Message ----- From: "greent" > > kad si vec kod lw rendera, da li ste probali fprime? > ne. kakav je? sta ga odlikuje? From subbot at eunet.yu Mon Jun 14 13:09:40 2004 From: subbot at eunet.yu (Boban) Date: Mon Jun 14 13:35:19 2004 Subject: [hardcore] render References: <1395021698.20040610202612@mindnever.org><6.1.1.1.2.20040626194806.01cbdec0@pop3.yubc.net><001301c450c5$13ca4920$2501f0d5@subbot><1895331218.20040613103719@eunet.yu><352101227.20040613210411@mindnever.org><6.1.1.1.2.20040614175305.01d08ec0@pop3.yubc.net> <17254014.20040614183351@mindnever.org> Message-ID: <005f01c45234$20549e50$b403f0d5@subbot> ----- Original Message ----- From: "greent" > > fprime je prvi i (zasad) jedini nezavisni render engine za > lightwave. mene licno je odusevio brzinom, i pored toga sto mu neke > stvari nedostaju (recimo caustics i hypervoxels render), radiosity > je jako brz, ima tzv. infinite refining slike, tj. proces renderinga > traje dok korisnik ne bude zadovoljan rezultatom, a sam rezultat je > svakog momenta vidljiv na ekranu. no, u svakom slucaju, na > www.worley.com ima vise detalja, a kome treba, nek se javi na > private. > aha... From subbot at eunet.yu Mon Jun 14 13:20:04 2004 From: subbot at eunet.yu (Boban) Date: Mon Jun 14 13:35:52 2004 Subject: [hardcore] A? References: <1305331688.20040613101753@eunet.yu><40CC27A0.3090108@myrealbox.com> <166825451.20040613161228@eunet.yu> Message-ID: <006001c45234$21447c90$b403f0d5@subbot> ----- Original Message ----- From: "Milan Golubovic" > > Nemam gde. > pa onda smanji slike na manje od 50kb pa posalji po jednu... ako ni to ne ide, mene interesuje sta radis, pa mi posalji originale na moj mail. From milan_g at eunet.yu Tue Jun 15 05:02:11 2004 From: milan_g at eunet.yu (Milan Golubovic) Date: Wed Jun 16 03:20:06 2004 Subject: [hardcore] render In-Reply-To: <17254014.20040614183351@mindnever.org> References: <1395021698.20040610202612@mindnever.org> <6.1.1.1.2.20040626194806.01cbdec0@pop3.yubc.net> <001301c450c5$13ca4920$2501f0d5@subbot> <1895331218.20040613103719@eunet.yu> <352101227.20040613210411@mindnever.org> <6.1.1.1.2.20040614175305.01d08ec0@pop3.yubc.net> <17254014.20040614183351@mindnever.org> Message-ID: <511862237.20040615110211@eunet.yu> Zdravo greent, g> fprime je prvi i (zasad) jedini nezavisni render engine za g> lightwave. mene licno je odusevio brzinom, i pored toga sto mu neke g> stvari nedostaju (recimo caustics i hypervoxels render), radiosity g> je jako brz, ima tzv. infinite refining slike, tj. proces renderinga g> traje dok korisnik ne bude zadovoljan rezultatom, a sam rezultat je g> svakog momenta vidljiv na ekranu. no, u svakom slucaju, na g> www.worley.com ima vise detalja, a kome treba, nek se javi na g> private. Ja probao. Nije lose, solidno brzo, ali kad ne podrzava plug-in-ove (prvenstveno sasquatch) meni trenutno i nije od velike pomoci. Na trenutnom projektu intenzivno koristi isti, pa scena ni priblizno ne izgleda isto... -- Pozdrav, Milan mailto:milan_g@eunet.yu From fraud at eunet.yu Sun Jun 27 17:50:25 2004 From: fraud at eunet.yu (Boris Petrovic) Date: Sun Jun 27 18:07:00 2004 Subject: [hardcore] virus alert Message-ID: <001c01c45c90$c308db00$2001f0d5@t9e2n0> ljudi pomagajte, zakachio sam neki virus i chak ni NOD32 ne pomazhe. odradi sken, nadje ga, kazhe da ne mozhe da ga ochisti niti sredi, mozhe samo da ga ostavi na miru. nedodirljiva napast je Win32/Nonyr.B trojan i ne znam shta da radim, kada svi preporuchuju NOD kao najbolji i jedini, a ja sam danas skinuo najnoviji dat, i on ne radi posao... simptomi zaraze su jeziva usporenost kompa, kada ga resetujem prvih nekoliko minuta radi ok ali sve posle je agonija ( javlja da je slobodno oko 78% resursa), kursor se jedva pomera, uz prekide, dalje da ne nabrajam. hvala unapred i pazite se. pozdrav, FraudatoR -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.attrition.org/pipermail/hardcore/attachments/20040627/ddfa93fb/attachment.html From dominator at kosmoplovci.net Fri Jun 25 11:18:12 2004 From: dominator at kosmoplovci.net (dominator///kosmoplovci) Date: Sun Jun 27 18:37:51 2004 Subject: [hardcore] Fwd: [altparty] Alt Stork Invitation Message-ID: <6.1.1.1.2.20040625171723.026c5af8@pop3.yubc.net> >Date: Wed, 23 Jun 2004 23:18:08 +0300 (EEST) >From: Kristoffer Lawson >Subject: [altparty] Alt Stork Invitation > >Pretty much a rehash of 2002, but that's hardly a surprise ;-) Oh, and >feel free to spread it around a bit too. > > > The Alternative Stork Party, 2004 -- Invitation v1.0 > > >Sun, beer, music, sauna, sausages, geeks and the odd computer. Three days of >doing nothing much with the people who brought you the intergalactically >recognised pillar of thinking different, the Alternative Party. No stresses, >no real timetable, nobody telling you what to do. > >Last time was wild ended with Setok going, "Never again", but here we are >again... So do turn up on the 16th of July (continuing all weekend). It's >the middle of a Finnish summer, so be sure to bring something to quench that >thirst during the long days and short nights. > >We only ask that everyone is responsible for themselves. Cleans up any mess >and helps around as much as possible. The organisers want a relaxing time too! > > >Features >-------- > >* Barbecue >* Video projector >* Hifi system >* Room for about 60 people inside + the lovely outdoors >* Sauna available for 10 hours every day >* Showers >* A few hundred metres to the sea >* Alcohol is allowed, but we reserve the right to remove disturbing > factions from the premises. Hey, parties don't have to be about getting > totally pissed and annoying everyone else. > > >Details >------- > >Date: 16th July 15:00 to 18th July 15:00, 2004 >Entry fee: 8 euros if paid beforehand (ask for table reservations) -- > before July 5th. 10 if paid at the door. This is only to cover > our own costs. >Location: OK20 building in Otaniemi, Espoo. About 10(?) kilometres > from the centre of Helsinki. Busses 102, 102T, 103, 194 and 195. >How to pay: You can pay the money (8 EUR) to the account: 137835-44561 > (Tuomas Toivonen, Nordea). Use the message "ALT". After sending > the payment to the account remember to email Tuoppi > (toivotuo@fishpool.com) with your name and a password to use at > the door. >Address: Otakaari 20, Espoo, Finland. >Map: http://www.altparty.org/stork/storkkartta.jpg > >Remember, if you are considering coming, do add your details to >http://www.altparty.org/~altwiki/cgi-bin/wiki.cgi?action=Browse&id=_List_of_people_coming_to_AltStork_ > > >Competitions >------------- > >A party wouldn't be a party without competitions, unless it was a party >without competitions. Continuing in our old tradition of always treading >new paths, the Alternative Stork competitions are once again something >comepletely different. Instead of the usual hectic pace normally seen, >we are employing a more relaxed, freeform strategy -- as can be seen from >the rules. > > >Inanimate Visual Compo > >- Any non-moving presentation is allowed. Computer graphics, overhead > transparencies, oil paintings etc. >- Approximately half a minute is reserved for each presentation. >- All presentations will be shown together sequentially at a time that will > be announced at the party. >- The presentation cannot include sound. > > >Sound Compo > >- Any sound source is allowed to compete. MODs, singing, poetry etc. >- The competitor can reserve a 5, 10 or 30 minute block at a time that suits > them. >- The time includes setting up and removing equipment, unless there are no > other neighbouring entries. > > >Moving Visual Compo > >- Any moving presentation is allowed. Demos, dancing, theatre etc. >- The presentation can include sound. >- The competitor can reserve a 5, 10 or 30 minute block at a time that > suits them. >- The time includes setting up and removing equipment, unless there are no > other neighbouring entries. > > >More Information >---------------- > >Contact: Kristoffer Lawson (Setok/Aggression), mailto:setok@fishpool.com, > tel:+358-40-7312273 >Updates and : http://www.altparty.org/stork/ >Community: A community-updated site for information on anything related to > the Alt scene: http://www.altparty.org/wiki/ >> www.kosmoplovci.net From griffin76 at eml.cc Mon Jun 28 02:49:37 2004 From: griffin76 at eml.cc (Nenad) Date: Mon Jun 28 03:00:53 2004 Subject: [hardcore] virus alert In-Reply-To: <001c01c45c90$c308db00$2001f0d5@t9e2n0> References: <001c01c45c90$c308db00$2001f0d5@t9e2n0> Message-ID: <1088405377.4936.199290224@webmail.messagingengine.com> A da ga obrises rucno, ili rinejmujes, resetujes komp pa ga obrises rucno (ako je lockovan)? Pozdrav, Nenad. On Sun, 27 Jun 2004 23:50:25 +0200, "Boris Petrovic" said: > _______________________________________________ > hardcore mailing list > hardcore@attrition.org > http://www.attrition.org/mailman/listinfo/hardcore -- Nenad griffin76@eml.cc From pixxel at galeb.etf.bg.ac.yu Mon Jun 28 03:02:51 2004 From: pixxel at galeb.etf.bg.ac.yu (PIxXeL) Date: Mon Jun 28 03:14:00 2004 Subject: [hardcore] virus alert Message-ID: Ako ti to ne uspe, sta da ti kazem, bekapuj bitne podatke pa format c: Inace, nod uopste nije tako dobar kako ga svi hvale, citao sam u nekom hrvatskom casopisu, kako ga milioni koriste, da je u odnosu na norton tata, i slicno. i odlucim se, "Kupim" ga :P, skinem nove definicije, skinem novu postu, i pokupim viruscinu. e sad - Norton automatski ubije oporuku kao da je nije ni bilo, a nod me je obavestio da je racunar inficiran, jer nije nista uradio da bi sprecio sirenje - on samo zna da je virus tu... Frustracija. ciscenje, naravno, nije uspelo, tako da sam zavrsio sa reinstalacijom... (inace, moj virus je svakom executable fajlu menjao atribute, tako da nisam mogao nijedan da pokrenem...osim boota :P jako pametno, nece ni system restore da obavi, jer ne moze da ga startuje ;P... Zakljucak je, batali nod i vrati se svom omiljenom avu ... I thought I was mistaken but I was mistaken. Pozdrav od Saleta. From dragan at skydsl.co.yu Mon Jun 28 04:33:23 2004 From: dragan at skydsl.co.yu (Dragan) Date: Mon Jun 28 04:44:35 2004 Subject: [hardcore] virus alert In-Reply-To: References: Message-ID: <1004687402.20040628103323@skydsl.co.yu> Hello PIxXeL, ma i ja sam mislio da je nod ok .... onda sam preshao na ovog "rumuna" ( bitdifender) .. od tada ... je sve ok .. Monday, June 28, 2004, 9:02:51 AM, you wrote: P> Ako ti to ne uspe, sta da ti kazem, bekapuj bitne podatke pa format c: -- Best regards, Dragan mailto:dragan@skydsl.co.yu From pixxel at galeb.etf.bg.ac.yu Mon Jun 28 04:51:33 2004 From: pixxel at galeb.etf.bg.ac.yu (PIxXeL) Date: Mon Jun 28 05:02:47 2004 Subject: [hardcore] virus alert Message-ID: ma norton je ql... radi ko baja... i ne USPORAVA mnogo. POz, PIxXeL ... Rotisserie: a ferris wheel for chickens Pozdrav od Saleta. From fraud at eunet.yu Mon Jun 28 05:23:54 2004 From: fraud at eunet.yu (Boris Petrovic) Date: Mon Jun 28 05:26:38 2004 Subject: [hardcore] virus alert References: <001c01c45c90$c308db00$2001f0d5@t9e2n0> <1088405377.4936.199290224@webmail.messagingengine.com> Message-ID: <001701c45cf1$e9d8f4c0$9901f0d5@t9e2n0> to sam i uradio, tj NOD ga je obrisao, onda sam pustio da ga pregleda josh jednom, i nishta nije nashao... za sada radi ok, mada mi i dalje pishe da je tek 78% mashine slobodno (obichno je oko 96%). no videtj tjemo... pozdrav, FraudatoR > A da ga obrises rucno, ili rinejmujes, resetujes komp pa ga obrises > rucno (ako je lockovan)? > > Pozdrav, Nenad. > > On Sun, 27 Jun 2004 23:50:25 +0200, "Boris Petrovic" > said: > > _______________________________________________ > > hardcore mailing list > > hardcore@attrition.org > > http://www.attrition.org/mailman/listinfo/hardcore > -- > Nenad > griffin76@eml.cc > > _______________________________________________ > hardcore mailing list > hardcore@attrition.org > http://www.attrition.org/mailman/listinfo/hardcore > > __________ NOD32 1.796 (20040626) Information __________ > > This message was checked by NOD32 Antivirus System. > http://www.nod32.com > > From fraud at eunet.yu Mon Jun 28 05:28:24 2004 From: fraud at eunet.yu (Boris Petrovic) Date: Mon Jun 28 05:56:50 2004 Subject: [hardcore] virus alert References: <1004687402.20040628103323@skydsl.co.yu> Message-ID: <002d01c45cf6$2351f360$9901f0d5@t9e2n0> gde si qpio tog rumuna (url) , koliko je tezhak, itd ? pozdrav, FraudatoR > Hello PIxXeL, > > ma i ja sam mislio da je nod ok .... > onda sam preshao na ovog "rumuna" ( bitdifender) .. od tada ... je sve ok .. > From dragan at skydsl.co.yu Mon Jun 28 07:56:25 2004 From: dragan at skydsl.co.yu (Dragan) Date: Mon Jun 28 08:07:35 2004 Subject: [hardcore] rwzWa politika Message-ID: <71107240.20040628135625@skydsl.co.yu> pa ne znam tachno kakva je ovde politika po pitanju "software-a" ali nek ide zivot ... ;> sve to skidam sa www.phazeddl.com sa desne strane imash search .. ubaci bitdefender i skini shta ti treba. ..