[attrition] news: "World of Warcrack"... for a reason
lyger
lyger at attrition.org
Tue Apr 17 01:52:09 UTC 2007
http://attrition.org/~zodiac/WoW/intro.html
Mon Apr 16 21:13:05 EDT 2007
Mr. Zodiac
Audience:
This article may have a broad range of appeal, from folks who play or are
interested in Massively Multiplayer Online Role Playing Games (MMORPGs),
computer security geeks, social science academics, to the bored. I've
tried to allow the focus of this article to appeal to complete outsiders
looking to understand what the whole phenomenon is about without slogging
through too much minutia that would disinterest the already informed. It
would be silly to think the entire article would hold the attention for
all these groups, so I.ve broken it into sections for readers who are just
looking for what they may be interested in. Those who are familiar with
the nomenclature of MMORPGs can safely skip the terminology section, while
others may want to give it a skim before diving in.
Bona Fides:
This is a fairly specific topic and as it.s difficult to objectively judge
the credibility of anyone on the internet, so a brief introduction on who
I am is appropriate. I was a WoW player for approximately one and a half
years. I clocked in over a month /played on my main character and over two
on all characters across my account. I was a member of a ~300 member guild
with a broad focus, from raiding, PvP, gimmick goof off events, to alt
progression. I was also a member of a meta guild which had easily over a
thousand members spread out across smaller guilds on the server.
Focus:
A lot has been written on MMORPGs since their inception, and an enormous
amount has been written specifically on World of Warcraft. Academic
literature [1] and social anecdote provide some interesting ideas about
why MMORPGs are so popular. Most anecdotal accounts are either fairly
limited in scope or not presented in such a way that is easily understood
by most. I.m hoping this article fits in the niche of being representative
and easy to understand. What follows is mostly my experience from playing
the game. The experiences of others, where appropriate, are included to
more thoroughly cover a topic.
[...]
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