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Did you know, we get owned by phr0q again?
New Voodoo2 Glide Release
DCypher.Net and ProcessTree merge
Do distributed computing and get a chance to win
New 3dfx Voodoo3/ Banshee drivers
Mandrake running under W2K
Quake3 Demo/update v 1.16n
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XFree 4 now here
SiN ported to Linux
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Did you know, we get owned by phr0q again? Posted Saturday, April 22 13:45 by kornel

0wn3d by phr0q






Hi. My name is phr0q. I am a young boy. I like defacing. It is a cheap thrill. It is a moment of publicity for me. No, I am not 31337 d0ud. No i am not a script kiddie. I am phr0q. I would like to take the moment to say: STOP RACISM. Stop using racial slurs (HEH). I am specifically talking about people like FBI who has no respect. So please. Take a time off your schedule and be nice. Don't say words like spic, nigger, and chink. Have an open mind. This is a defacement for peace and truth. And by the way. Quake 3 Arena sucks balls.



Props to: Edward S., Sabu, nugz, Commport5, pure-elite (except for fbi), macar0ni, attrition.org, hackernews, and the rest of the people i care about... late

F* u's to: FBI, AHS, the KKK, all Neo-Nazis and Skinheads, and all people that like lame video games like quake. fake ass shit.




peace. love. phr0q

Comments (0)

New Voodoo2 Glide Release Posted Thursday, April 20 18:28 by dropn
Saw over at 3dfx's linux site there is a new version of their glide drivers for voodoo2, mentioning they support Athlon(I guess it didnt before?, odd...).

Comments (0)

DCypher.Net and ProcessTree merge Posted Saturday, April 15 18:42 by armin
Ah, the busies! It is not fun working like a I dog, I tell you.

Anyway, what largely kept me from updating, along with a very busy fulltime job reviewing hardware, is the following:

DCypher.Net and ProcessTree Network, both distributed computing efforts, merged April 12. DCypher.Net is doing feeless projects and makes money from advertising while ProcessTree is going to offer fee-based computing and plans to pay participants directly.

If you want to know more, visit the DCypher.Net website. Anyone have an idea why Slashdot only posts distributed computing news that have to do with distributed.net?

After the fifth rejected posts I start to think that they not only sold out but also lost all kind of reporting ethics. Not much left of stuff that matters, just stuff that matters to ourselves.

Comments (0)

Do distributed computing and get a chance to win Posted Friday, March 24 3:50 by armin
DCypher.Net announced that they are now sharing advertising proceeds with their contributors in the form of weekly giveaways.

Any active user with a minimum number of units returned is eligible to win. Check out the rules here and download the Linux or FreeBSD client here.

Comments (0)

New 3dfx Voodoo3/ Banshee drivers Posted Tuesday, March 21 0:44 by dropn
Noticed at linux.3dfx.com that there were new Glide drivers. From the site....

"Mar 20 2000 New Glide release for Voodoo3 and Banshee that fixes the "Funky Colors" problem."

I was hoping for some xfree4 final drivers... =/

Comments (0)

Mandrake running under W2K Posted Saturday, March 18 22:05 by kornel
I tried out VmWare's latest release, version 2.0 both under Linux running Win2000Pro and under Winn2000 Pro running Linux. The system I am running it on is a PIII 450 @ 504 with 384MB of ram. 128MB is allocated for Vmware. Networking is not yet working but I am on it.

Here is a screenshot of Linux Mandrake 7.0 with Window Maker running in windowed mode under Windows 2000 pro. Just click on the thumbnail for the shot.

Comments (2)

Quake3 Demo/update v 1.16n Posted Thursday, March 16 11:13 by dropn
The retail and demo versions of Quake3 v1.16n are now available for all three platforms(win32,mac,linux).

Comments (0)

Software updates Posted Sunday, March 12 9:50 by dropn
Saw over at freshmeat.net that a new relese of Powertweak Linux is available., and also a new game called Gracer. Its the first public release of this game so check it out and help the author test it!..

Comments (0)

XFree 4 now here Posted Thursday, March 9 21:50 by dropn
It appears that the long awaited release of Xfree86 v4.0 is finally here, not a moment too soon! Check the docs for v4.0 over at xfree86.org. This is really a HUGE step for gaming in linux as it should make it much easier to develop efficient 3d drivers. Check the mirror list to find a fast site near you. Now if only Nvidia will release some quality DRI drivers soon I will be a very happy camper.

btw, thx to slashdot for posting this first

Comments (1)

SiN ported to Linux Posted Thursday, March 9 12:00 by kornel
I don't know if I missed it and other sites have posted this bit already but just in case... I was checking out Hyperion-Software's website and noticed in the Linux section that they signed "SiN" from Activision for Amiga and Linux. Read the goods here!

Extensive info on SiN can be found here.

Comments (0)

OpenAL Posted Thursday, March 9 11:52 by kornel
Not much news on the consumer 3D frontline but to fill in the lack of news we received a PR from LokiGames about the existence of the open-source OpenAL 3D audio library which will be used in the Linux port of Heavy Gear II Here is the entire PR:

Loki Spearheads OpenAL

Open-Source, Cross-Platform 3D-Audio Library
Debuts at the Game Developers Conference


San Jose, CA. -- March 8, 2000 -- Loki Entertainment Software, the
leading publisher of commercial games for the Linux operating system,
today announces a multi-company project to create and distribute OpenAL,
an open-source, cross-platform 3D-Audio library.

3D-Audio greatly improves the immersive quality of a game. It allows
games and other applications to take advantage of powerful spacialized
sound effects, including distance and direction attenuation, panning and
reverb. With these features, gamers can, for example, determine by sound
the distance and direction of an explosion in a 3D-gaming environment.

"OpenAL represents a milestone for Linux and for the game industry in
general," said Scott Draeker, president, Loki Entertainment Software.
"Until now, games running on Linux have not had access to the advanced
3D-Audio features available on other platforms. OpenAL provides those
advanced features with an open-source, nonproprietary implementation
which is available not just for Linux, but for Windows and MacOS games as
well. What SGI's OpenGL has done for 3D-Video, OpenAL will do for
3D-Audio."

Prior to OpenAL, there was no standard way to implement 3D-Audio for
Linux. Because the proprietary audio libraries for Mac and Windows are
not compatible with Linux, Loki decided to create an audio API that would
be both cross-platform and open-source. Loki drew upon the previous
efforts of members of the open-source community and teamed with hardware
vendors such as Creative Technology Ltd. (NASDAQ: CREAF) to make the
project a reality.

Creative Technology, the leader in providing advanced PC audio hardware,
plans to release Linux drivers that will work with OpenAL, and which
natively support the advanced 3D-Audio effects which OpenAL enables. In
addition, Creative is evaluating MacOS and Windows implementations of the
OpenAL standard

"Creative is excited to be a part of the OpenAL creation and authoring
committee", said Jacob Hawley, Director of the Custom Engineering
division at Creative. "This API will help content developers provide
robust applications on Linux and other leading platforms, opening new
markets for hardware vendors such as Creative in the process. This API is
a win / win for everyone."

"OpenAL is another major step forward for Linux and shows how complete a
gaming platform Linux has become," said Dr. Michael Cowpland, President
and CEO of Corel Corporation. "Corel has long been a supporter of open
standards and cross-platform compatibility. We are thrilled with the
progress by Loki and Creative Labs and we look forward to including more
of their technology in our future releases."

Loki is already incorporating OpenAL into it's growing product line of
AAA Linux games. In March, Loki will release the Linux version of
Activision's Heavy Gear II, the first Linux game to support 3D-Audio
using OpenAL.

The source code for OpenAL for Mac, Windows and Linux is freely available
for download and is offered under the GNU Library Public License (LGPL).
Visit www.openal.org for more information.

Comments (0)

Q3 Point Release Posted Monday, March 6 16:00 by kornel
If you checked the latest .plan files, you must have noticed that Robert Duffy updated his .plan about a new point release (1.16m) beta for Quake III: Arena. You can grab the file right from the id ftp server. Right now the server is busy like a bee so as an alternative you can head over to Stomped for the download.


There are 3 issues of note with this version ( 2 of them Linux only )

- ZFree errors, on some Linux systems you may see ZFree allocation errors. This happens mostly when fiddling with the mouse etc. during map loads. We are looking into this ( as is Loki ).
- Mods directory does not show mods ( Linux only )
- Starting a team game with bots does not automatically assign the player ( you ) to a team.

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